Home / Magic: The Gathering / March of the Machine / Faerie Mastermind
Faerie Mastermind
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Faerie Rogue

Faerie Mastermind

rare · Creature — Faerie Rogue · March of the Machine
$25.32
Low
$29.79
Market
$37.24
High

Oracle Text

Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
{3}{U}: Each player draws a card.

Card Details

2/1Power / Toughness
{1}{U}Mana Cost
1Prints

Character Background

Faerie Mastermind is a sleek value engine that fits best in tempo and control shells, where holding up mana is already part of the plan. At two mana with flash and flying, it can ambush an attacker, sneak in for chip damage, or simply wait until the opponent commits before you deploy it. Its real strength is the punish clause: whenever an opponent draws their second card each turn, you draw a card, turning cantrips, extra-draw effects, and end-step looting into a steady stream of advantage. In deckbuilding, pair it with instant-speed interaction and other flash creatures so you can keep mana open without falling behind. The activated ability is quietly important too, letting you force a symmetrical draw to trigger your own payoff or disrupt resource parity in grindy games. In Commander, it’s especially nasty against blue decks that lean on wheels, impulse draw, or repeated card draw engines.

Generated using gpt-5.4-mini

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Suggested Pricing
$25.32 - $37.24
At the current market price of $29.79.
Average Time to Sell
3 days
At the current market price of $29.79.

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Character Background

Faerie Mastermind is a sleek value engine that fits best in tempo and control shells, where holding up mana is already part of the plan. At two mana with flash and flying, it can ambush an attacker, sneak in for chip damage, or simply wait until the opponent commits before you deploy it. Its real strength is the punish clause: whenever an opponent draws their second card each turn, you draw a card, turning cantrips, extra-draw effects, and end-step looting into a steady stream of advantage. In deckbuilding, pair it with instant-speed interaction and other flash creatures so you can keep mana open without falling behind. The activated ability is quietly important too, letting you force a symmetrical draw to trigger your own payoff or disrupt resource parity in grindy games. In Commander, it’s especially nasty against blue decks that lean on wheels, impulse draw, or repeated card draw engines.

Generated using gpt-5.4-mini · Updated at 2026-08-21 17:10:44 UTC

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