Home / Magic: The Gathering / March of the Machine / Interdisciplinary Mascot
Interdisciplinary Mascot
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Elemental Fractal

Interdisciplinary Mascot

rare · Creature — Elemental Fractal · March of the Machine
$0.18
Low
$0.21
Market
$0.26
High

Oracle Text

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Ward {3}
When this creature enters, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.

Card Details

5/5Power / Toughness
{6}{U}{U}Mana Cost
1Prints

Character Background

Interdisciplinary Mascot is a classic blue finisher that rewards the kind of deck that wants to turn a stable board into cards and inevitability, making it especially appealing in control or value-focused midrange shells. Convoke softens the hefty {6}{U}{U} cost, so token makers, untapped utility creatures, and incidental board presence all help you deploy a 5/5 ward 3 threat earlier than expected while still holding up tempo. Once it lands, the top-four dig is a clean burst of selection that can find a counterspell, bounce spell, or next land drop, smoothing out control draws and reducing flood. In lore terms, the “mascot” feeling fits a stitched-together, scholarly elemental that gathers disciplines into one body, and the gameplay matches that identity by uniting board presence with card selection. Best of all, it plays well in decks that can protect it after casting, since ward 3 taxes removal and turns every answered attempt into a tempo loss for the opponent.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.18 - $0.26
At the current market price of $0.21.
Average Time to Sell
3 days
At the current market price of $0.21.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Interdisciplinary Mascot is a classic blue finisher that rewards the kind of deck that wants to turn a stable board into cards and inevitability, making it especially appealing in control or value-focused midrange shells. Convoke softens the hefty {6}{U}{U} cost, so token makers, untapped utility creatures, and incidental board presence all help you deploy a 5/5 ward 3 threat earlier than expected while still holding up tempo. Once it lands, the top-four dig is a clean burst of selection that can find a counterspell, bounce spell, or next land drop, smoothing out control draws and reducing flood. In lore terms, the “mascot” feeling fits a stitched-together, scholarly elemental that gathers disciplines into one body, and the gameplay matches that identity by uniting board presence with card selection. Best of all, it plays well in decks that can protect it after casting, since ward 3 taxes removal and turns every answered attempt into a tempo loss for the opponent.

Generated using gpt-5.4-mini · Updated at 2026-08-21 18:10:46 UTC

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