Home / Magic: The Gathering / March of the Machine / Nahiri's Warcrafting
Nahiri's Warcrafting
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Sorcery

Nahiri's Warcrafting

rare · Sorcery · March of the Machine
$0.20
Low
$0.23
Market
$0.29
High

Oracle Text

Nahiri's Warcrafting deals 5 damage to target creature, planeswalker, or battle. Look at the top X cards of your library, where X is the excess damage dealt this way. You may exile one of those cards. Put the rest on the bottom of your library in a random order. You may play the exiled card this turn.

Card Details

-/-Power / Toughness
{1}{R}{R}Mana Cost
1Prints

Character Background

Nahiri’s Warcrafting fits best in red midrange or tempo shells that want removal, pressure, and a bit of card flow all in one spell. Five damage for three mana cleanly answers many creatures, and hitting planeswalkers or battles gives it extra flexibility in March of the Machine’s board-clogged games. The real upside comes when it “overkills” something: excess damage turns into a pseudo-impulse draw, letting you exile and play a card from the top of your library that turn. That makes the card especially strong with high-power burn synergies, or alongside effects that increase damage such as double strike combat tricks or damage-doublers, since even a small target can become a deeper look at your deck. In practice, it rewards decks that can clear a blocker and immediately use the exiled card to keep momentum, making it a strong bridge between removal and pressure rather than a pure control tool.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.20 - $0.29
At the current market price of $0.23.
Average Time to Sell
3 days
At the current market price of $0.23.

Public Decks Using This Card

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Character Background

Nahiri’s Warcrafting fits best in red midrange or tempo shells that want removal, pressure, and a bit of card flow all in one spell. Five damage for three mana cleanly answers many creatures, and hitting planeswalkers or battles gives it extra flexibility in March of the Machine’s board-clogged games. The real upside comes when it “overkills” something: excess damage turns into a pseudo-impulse draw, letting you exile and play a card from the top of your library that turn. That makes the card especially strong with high-power burn synergies, or alongside effects that increase damage such as double strike combat tricks or damage-doublers, since even a small target can become a deeper look at your deck. In practice, it rewards decks that can clear a blocker and immediately use the exiled card to keep momentum, making it a strong bridge between removal and pressure rather than a pure control tool.

Generated using gpt-5.4-mini · Updated at 2026-08-21 18:10:47 UTC

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