Home / Magic: The Gathering / March of the Machine / Ozolith, the Shattered Spire
Ozolith, the Shattered Spire
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Artifact

Ozolith, the Shattered Spire

rare · Legendary Artifact · March of the Machine
$12.54
Low
$14.75
Market
$18.44
High

Oracle Text

If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
{1}{G}, {T}: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling {2} ({2}, Discard this card: Draw a card.)

Card Details

-/-Power / Toughness
{1}{G}Mana Cost
1Prints

Character Background

Ozolith, the Shattered Spire is a clean engine for counters-based value decks, especially in green shells that want to turn every small growth spell into a much larger threat. The “plus one” clause makes any counter placement snowball immediately, so a single source of counters can quickly dominate combat math and board development. Its activated ability is slow at sorcery speed, but that restraint matters less in midrange and tempo decks that want to spend early turns building a resilient attacker or artifact threat, then convert mana into oversized pressure. It also plays nicely with cards that place counters repeatedly, since each placement gets amplified, and with artifact-creature hybrids that can carry counters safely. Deckbuilding-wise, pair it with proliferate, modular-style threats, or creatures that already enter with counters to maximize the bonus. Cycling {2} is a real bonus too, letting it stay useful even when you draw it before your counter engine comes online.

Generated using gpt-5.4-mini

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Suggested Pricing
$12.54 - $18.44
At the current market price of $14.75.
Average Time to Sell
3 days
At the current market price of $14.75.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Ozolith, the Shattered Spire is a clean engine for counters-based value decks, especially in green shells that want to turn every small growth spell into a much larger threat. The “plus one” clause makes any counter placement snowball immediately, so a single source of counters can quickly dominate combat math and board development. Its activated ability is slow at sorcery speed, but that restraint matters less in midrange and tempo decks that want to spend early turns building a resilient attacker or artifact threat, then convert mana into oversized pressure. It also plays nicely with cards that place counters repeatedly, since each placement gets amplified, and with artifact-creature hybrids that can carry counters safely. Deckbuilding-wise, pair it with proliferate, modular-style threats, or creatures that already enter with counters to maximize the bonus. Cycling {2} is a real bonus too, letting it stay useful even when you draw it before your counter engine comes online.

Generated using gpt-5.4-mini · Updated at 2026-08-21 18:10:46 UTC

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