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Rankle and Torbran
Oracle Text
Flying, first strike, haste
Whenever Rankle and Torbran deals combat damage to a player or battle, choose any number —
• Each player creates a Treasure token.
• Each player sacrifices a creature of their choice.
• If a source would deal damage to a player or battle this turn, it deals that much damage plus 2 instead.
Card Details
Character Background
Rankle and Torbran is a savage midrange-to-tempo commander threat that turns a single clean hit into a branching disaster for the table. Flying, first strike, and haste make it immediately hard to block or race, while the combat-damage trigger lets you tailor the punishment: ramp everyone with Treasures if you want to accelerate your own mana, force sacrifice when the board is clogged, or push the damage-boost mode to finish players or battles fast. In practice, it shines in Rakdos shells that can clear blockers and guarantee connection, especially with menace enablers, removal, or equipment that boosts power just enough to make each swing lethal. The card also rewards extra-combat effects and damage-doublers, since the final mode stacks brutally with burn or battle pressure. Build it as a proactive value engine: attack early, tax resources, and convert one successful combat step into a table-wide swing.
Generated using gpt-5.4-mini
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Character Background
Rankle and Torbran is a savage midrange-to-tempo commander threat that turns a single clean hit into a branching disaster for the table. Flying, first strike, and haste make it immediately hard to block or race, while the combat-damage trigger lets you tailor the punishment: ramp everyone with Treasures if you want to accelerate your own mana, force sacrifice when the board is clogged, or push the damage-boost mode to finish players or battles fast. In practice, it shines in Rakdos shells that can clear blockers and guarantee connection, especially with menace enablers, removal, or equipment that boosts power just enough to make each swing lethal. The card also rewards extra-combat effects and damage-doublers, since the final mode stacks brutally with burn or battle pressure. Build it as a proactive value engine: attack early, tax resources, and convert one successful combat step into a table-wide swing.
Generated using gpt-5.4-mini · Updated at 2026-08-21 19:10:44 UTC
