Home / Magic: The Gathering / March of the Machine / Referee Squad
Referee Squad
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Homunculus

Referee Squad

uncommon · Creature — Homunculus · March of the Machine
$0.12
Low
$0.14
Market
$0.18
High

Oracle Text

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Vigilance
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Card Details

2/2Power / Toughness
{2}{U}Mana Cost
1Prints

Character Background

Referee Squad is a tidy blue tempo tool that does exactly what you want from an uncommon in March of the Machine: it slows an opposing attacker or blocker while advancing your board. A 2/2 vigilance body for {2}{U} is already respectable, but convoke makes it especially attractive in token-heavy or go-wide shells, where your early creatures can help cast it without leaving you behind on development. The enter-the-battlefield tap plus stun counter buys a full extra turn of safety against the best enemy threat, which is excellent for forcing damage through or protecting a planeswalker. In gameplay terms, this card best supports tempo and control, not raw aggro. It pairs well with cheap token makers, creatures that untap or care about tapping, and any deck that wants to keep pressure up while denying a key blocker. Think of it as a law-enforcement Homunculus: small, efficient, and annoyingly effective at restoring order.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.12 - $0.18
At the current market price of $0.14.
Average Time to Sell
3 days
At the current market price of $0.14.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Referee Squad is a tidy blue tempo tool that does exactly what you want from an uncommon in March of the Machine: it slows an opposing attacker or blocker while advancing your board. A 2/2 vigilance body for {2}{U} is already respectable, but convoke makes it especially attractive in token-heavy or go-wide shells, where your early creatures can help cast it without leaving you behind on development. The enter-the-battlefield tap plus stun counter buys a full extra turn of safety against the best enemy threat, which is excellent for forcing damage through or protecting a planeswalker. In gameplay terms, this card best supports tempo and control, not raw aggro. It pairs well with cheap token makers, creatures that untap or care about tapping, and any deck that wants to keep pressure up while denying a key blocker. Think of it as a law-enforcement Homunculus: small, efficient, and annoyingly effective at restoring order.

Generated using gpt-5.4-mini · Updated at 2026-08-11 03:10:43 UTC

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