Home / Magic: The Gathering / March of the Machine / Vengeant Earth
Vengeant Earth
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Instant

Vengeant Earth

common · Instant · March of the Machine
$0.07
Low
$0.08
Market
$0.10
High

Oracle Text

Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able.

Card Details

-/-Power / Toughness
{1}{G}Mana Cost
1Prints

Character Background

Vengeant Earth is a compact combat trick that best supports aggressive tempo decks, especially green shells that want to turn any board presence into immediate pressure. At just two mana, it can transform a small mana dork, utility creature, or even a tapped land into a hasty 4/4 Elemental, forcing awkward blocks and often opening a path for the rest of your attack. The “must be blocked if able” clause makes it particularly punishing against slower midrange or control decks, since it converts a harmless permanent into a surprise trade or removal magnet. In deckbuilding, it pairs well with creatures that already have useful enter-the-battlefield or death triggers, and with lands you can spare in the late game after hitting your drops. In March of the Machine’s invasion-strained world, the card feels like a burst of retaliatory nature—an ordinary resource suddenly surging into a short-lived, vengeful force that turns defense into sudden offense.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.07 - $0.10
At the current market price of $0.08.
Average Time to Sell
3 days
At the current market price of $0.08.

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Character Background

Vengeant Earth is a compact combat trick that best supports aggressive tempo decks, especially green shells that want to turn any board presence into immediate pressure. At just two mana, it can transform a small mana dork, utility creature, or even a tapped land into a hasty 4/4 Elemental, forcing awkward blocks and often opening a path for the rest of your attack. The “must be blocked if able” clause makes it particularly punishing against slower midrange or control decks, since it converts a harmless permanent into a surprise trade or removal magnet. In deckbuilding, it pairs well with creatures that already have useful enter-the-battlefield or death triggers, and with lands you can spare in the late game after hitting your drops. In March of the Machine’s invasion-strained world, the card feels like a burst of retaliatory nature—an ordinary resource suddenly surging into a short-lived, vengeful force that turns defense into sudden offense.

Generated using gpt-5.4-mini · Updated at 2026-08-21 19:10:44 UTC

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