Home / Magic: The Gathering / March of the Machine / Wrenn and Realmbreaker
Wrenn and Realmbreaker
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Legendary Planeswalker — Wrenn

Wrenn and Realmbreaker

mythic · Legendary Planeswalker — Wrenn · March of the Machine
$5.56
Low
$6.54
Market
$8.18
High

Oracle Text

Lands you control have "{T}: Add one mana of any color."
+1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land.
−2: Mill three cards. You may put a permanent card from among the milled cards into your hand.
−7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."

Card Details

-/-Power / Toughness
{1}{G}{G}Mana Cost
1Prints

Character Background

Wrenn and Realmbreaker is a superb value engine for grindy midrange and control shells, with a strong combo edge in decks built to exploit lands as active resources. Turning all your lands into rainbow sources fixes awkward draws immediately, while the +1 lets a spare land become a hasty, hexproof 3/3 threat that also survives as a land, making it excellent for tempo swings and post-wrath pressure. The −2 is the real glue: milling three and reclaiming any permanent card means it naturally supports recursive, self-milling, or toolbox strategies, especially when paired with fetch lands, spare utility lands, or permanents that want to hit the graveyard first. The emblem is devastating in long games, effectively turning your graveyard into a second hand for lands and permanents, so protecting Wrenn for even a turn cycle is often worth the effort.

Generated using gpt-5.4-mini

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Suggested Pricing
$5.56 - $8.18
At the current market price of $6.54.
Average Time to Sell
3 days
At the current market price of $6.54.

Public Decks Using This Card

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Character Background

Wrenn and Realmbreaker is a superb value engine for grindy midrange and control shells, with a strong combo edge in decks built to exploit lands as active resources. Turning all your lands into rainbow sources fixes awkward draws immediately, while the +1 lets a spare land become a hasty, hexproof 3/3 threat that also survives as a land, making it excellent for tempo swings and post-wrath pressure. The −2 is the real glue: milling three and reclaiming any permanent card means it naturally supports recursive, self-milling, or toolbox strategies, especially when paired with fetch lands, spare utility lands, or permanents that want to hit the graveyard first. The emblem is devastating in long games, effectively turning your graveyard into a second hand for lands and permanents, so protecting Wrenn for even a turn cycle is often worth the effort.

Generated using gpt-5.4-mini · Updated at 2026-08-21 21:10:44 UTC

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