Home / Magic: The Gathering / Mirrodin / Detonate
Detonate
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Sorcery

Detonate

uncommon · Sorcery · Mirrodin
$0.06
Low
$0.07
Market
$0.09
High

Oracle Text

Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.

Card Details

-/-Power / Toughness
{X}{R}Mana Cost
13Prints

Character Background

Detonate is a clean, brutally efficient red answer that fits best in tempo or control shells splashing into artifact-heavy metas, where trading a flexible burst of mana for a key piece can swing the board and the life totals at once. Because it destroys an artifact with mana value X and then burns its controller for that same amount, it punishes both expensive mana rocks and artifact creatures, making it especially nasty against decks leaning on fixed-cost utility pieces. In practice, the card rewards careful curve planning: you can hold it as a scalable removal spell early, or save it to delete a late-game bomb while also pressuring an opponent’s life total. It pairs well with treasure-producing strategies, artifact hate packages, and decks that want to incidentally turn excess mana into direct damage. For building around it, include enough cheap interaction to survive until Detonate can line up a high-value target, because its ceiling is strongest when it answers a problem and advances your clock in the same cast.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.06 - $0.09
At the current market price of $0.07.
Average Time to Sell
3 days
At the current market price of $0.07.

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Character Background

Detonate is a clean, brutally efficient red answer that fits best in tempo or control shells splashing into artifact-heavy metas, where trading a flexible burst of mana for a key piece can swing the board and the life totals at once. Because it destroys an artifact with mana value X and then burns its controller for that same amount, it punishes both expensive mana rocks and artifact creatures, making it especially nasty against decks leaning on fixed-cost utility pieces. In practice, the card rewards careful curve planning: you can hold it as a scalable removal spell early, or save it to delete a late-game bomb while also pressuring an opponent’s life total. It pairs well with treasure-producing strategies, artifact hate packages, and decks that want to incidentally turn excess mana into direct damage. For building around it, include enough cheap interaction to survive until Detonate can line up a high-value target, because its ceiling is strongest when it answers a problem and advances your clock in the same cast.

Generated using gpt-5.4-mini · Updated at 2026-09-15 09:40:44 UTC

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