Home / Magic: The Gathering / Marvel Super Heroes Commander / Destroy Evil
Destroy Evil
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Instant

Destroy Evil

common · Instant · Marvel Super Heroes Commander
$0.16
Low
$0.19
Market
$0.24
High

Oracle Text

Choose one —
• Destroy target creature with toughness 4 or greater.
• Destroy target enchantment.

Card Details

-/-Power / Toughness
{1}{W}Mana Cost
6Prints

Character Background

Destroy Evil is a clean, flexible piece of white interaction that fits best in control, midrange, and slower tempo decks looking to preserve mana efficiency while answering two very different threats. In Dominaria United, the title alone evokes a moral, almost crusading tone, and the card plays like a knightly decree: remove the towering brute or tear down the corrupt enchantment shaping the battlefield. Practically, the toughness-4-or-greater mode catches many midgame creatures for just two mana, while the enchantment mode gives white maindeck insurance against problem permanents that can otherwise slip past creature combat. It pairs especially well with decks that want cheap spells for leaving countermagic or protection open, and it is a smart sideboard-to-maindeck bridge in metas heavy on enchantments or large threats. If you’re building around instant-speed interaction, pair it with card draw or flash threats to keep pace while trading up on mana.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.16 - $0.24
At the current market price of $0.19.
Average Time to Sell
3 days
At the current market price of $0.19.

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Character Background

Destroy Evil is a clean, flexible piece of white interaction that fits best in control, midrange, and slower tempo decks looking to preserve mana efficiency while answering two very different threats. In Dominaria United, the title alone evokes a moral, almost crusading tone, and the card plays like a knightly decree: remove the towering brute or tear down the corrupt enchantment shaping the battlefield. Practically, the toughness-4-or-greater mode catches many midgame creatures for just two mana, while the enchantment mode gives white maindeck insurance against problem permanents that can otherwise slip past creature combat. It pairs especially well with decks that want cheap spells for leaving countermagic or protection open, and it is a smart sideboard-to-maindeck bridge in metas heavy on enchantments or large threats. If you’re building around instant-speed interaction, pair it with card draw or flash threats to keep pace while trading up on mana.

Generated using gpt-5.4-mini · Updated at 2026-09-14 06:40:43 UTC

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