Home / Magic: The Gathering / Marvel Super Heroes / A.I.M. Synthoids
A.I.M. Synthoids
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Artifact Creature — Robot Villain

A.I.M. Synthoids

common · Artifact Creature — Robot Villain · Marvel Super Heroes
$0.11
Low
$0.13
Market
$0.16
High

Oracle Text

When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Card Details

1/3Power / Toughness
{2}Mana Cost
1Prints

Character Background

A.I.M. Synthoids fit neatly into a value-oriented control or midrange plan, where a cheap body also advances card selection. For just {2}, you get a 1/3 Artifact Creature — Robot Villain that blocks early attackers well and immediately surveils 2, smoothing draws or stocking the graveyard for recursion and delve-style effects. The lore implication is straightforward: these are expendable mechanical agents of a villainous science apparatus, trading individuality for efficiency, which matches their gameplay role as disposable utility. In deckbuilding, they pair especially well with any strategy that cares about artifacts entering the battlefield, graveyard setup, or topdeck manipulation; for example, they can help fuel reanimation or threshold-style payoffs while buying time against aggro. Because the card is common and inexpensive, it’s also a strong glue piece in limited, where the surveil can find your next land drop or dig toward removal while the 1/3 body stabilizes the board.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.11 - $0.16
At the current market price of $0.13.
Average Time to Sell
3 days
At the current market price of $0.13.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

A.I.M. Synthoids fit neatly into a value-oriented control or midrange plan, where a cheap body also advances card selection. For just {2}, you get a 1/3 Artifact Creature — Robot Villain that blocks early attackers well and immediately surveils 2, smoothing draws or stocking the graveyard for recursion and delve-style effects. The lore implication is straightforward: these are expendable mechanical agents of a villainous science apparatus, trading individuality for efficiency, which matches their gameplay role as disposable utility. In deckbuilding, they pair especially well with any strategy that cares about artifacts entering the battlefield, graveyard setup, or topdeck manipulation; for example, they can help fuel reanimation or threshold-style payoffs while buying time against aggro. Because the card is common and inexpensive, it’s also a strong glue piece in limited, where the surveil can find your next land drop or dig toward removal while the 1/3 body stabilizes the board.

Generated using gpt-5.4-mini · Updated at 2026-09-05 15:40:45 UTC

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