Home / Magic: The Gathering / Marvel Super Heroes / Abomination, Terrifying Titan
Abomination, Terrifying Titan
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Legendary Creature — Gamma Villain

Abomination, Terrifying Titan

uncommon · Legendary Creature — Gamma Villain · Marvel Super Heroes
$0.20
Low
$0.24
Market
$0.30
High

Oracle Text

Trample
Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

Card Details

4/4Power / Toughness
{3}{R/G}Mana Cost
1Prints

Character Background

Abomination, Terrifying Titan fits best into an aggressive midrange or tempo shell, where a cheap, trampling 4/4 can immediately pressure life totals and force awkward blocks. The “Power-up” ability gives it real snowball potential: if you can deploy it and pay the reduced cost the same turn, you get both a +1/+1 counter and a fight trigger, letting it pick off a key blocker or utility creature while growing out of range. Because the fight only targets one creature an opponent controls, it pairs well with combat tricks or sacrifice/value-friendly setups that want to clear the way for attackers. In deckbuilding, look for mana acceleration and ways to give extra red-green flexibility, plus synergies with counter support, since every activation permanently improves Abomination’s board presence. The lore vibe is pure brute-force menace: a Gamma Villain that doesn’t need elaborate setup, just enough rage and momentum to smash through defenses and keep the opponent on the back foot.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.20 - $0.30
At the current market price of $0.24.
Average Time to Sell
3 days
At the current market price of $0.24.

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Character Background

Abomination, Terrifying Titan fits best into an aggressive midrange or tempo shell, where a cheap, trampling 4/4 can immediately pressure life totals and force awkward blocks. The “Power-up” ability gives it real snowball potential: if you can deploy it and pay the reduced cost the same turn, you get both a +1/+1 counter and a fight trigger, letting it pick off a key blocker or utility creature while growing out of range. Because the fight only targets one creature an opponent controls, it pairs well with combat tricks or sacrifice/value-friendly setups that want to clear the way for attackers. In deckbuilding, look for mana acceleration and ways to give extra red-green flexibility, plus synergies with counter support, since every activation permanently improves Abomination’s board presence. The lore vibe is pure brute-force menace: a Gamma Villain that doesn’t need elaborate setup, just enough rage and momentum to smash through defenses and keep the opponent on the back foot.

Generated using gpt-5.4-mini · Updated at 2026-09-05 17:40:42 UTC

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