Home / Magic: The Gathering / Marvel Super Heroes / Ant-Man, Colony Commander
Ant-Man, Colony Commander
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Legendary Creature — Human Rogue Hero

Ant-Man, Colony Commander

uncommon · Legendary Creature — Human Rogue Hero · Marvel Super Heroes
$0.18
Low
$0.21
Market
$0.26
High

Oracle Text

Whenever Ant-Man attacks, you may pay {1}. When you do, put a +1/+1 counter on target creature.
Whenever you put a +1/+1 counter on a creature, create a 1/1 green Insect creature token. This ability triggers only once each turn.

Card Details

2/2Power / Toughness
{1}{G}{U}Mana Cost
1Prints

Character Background

Ant-Man, Colony Commander fits best in a tempo or value-driven counters shell, where every attack turns into board development instead of just chip damage. A 2/2 for {1}{G}{U} is modest, but the real strength is the snowball: attack, pay {1}, place a +1/+1 counter, and immediately get an Insect token from the second ability. Because that trigger only happens once each turn, the ideal play is to make the single counter placement count by leaning on proliferate, modular counter sources, or effects that move counters around for extra payoff. He pairs especially well with untap effects or flash threats, since you want to attack safely and keep pressure on while building a wider board. The lore impression is that of a battlefield commander whose strength comes from coordination and multiplication, which the mechanics capture cleanly. In practice, he rewards proactive play and creature-based synergy over pure control.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.18 - $0.26
At the current market price of $0.21.
Average Time to Sell
3 days
At the current market price of $0.21.

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Character Background

Ant-Man, Colony Commander fits best in a tempo or value-driven counters shell, where every attack turns into board development instead of just chip damage. A 2/2 for {1}{G}{U} is modest, but the real strength is the snowball: attack, pay {1}, place a +1/+1 counter, and immediately get an Insect token from the second ability. Because that trigger only happens once each turn, the ideal play is to make the single counter placement count by leaning on proliferate, modular counter sources, or effects that move counters around for extra payoff. He pairs especially well with untap effects or flash threats, since you want to attack safely and keep pressure on while building a wider board. The lore impression is that of a battlefield commander whose strength comes from coordination and multiplication, which the mechanics capture cleanly. In practice, he rewards proactive play and creature-based synergy over pure control.

Generated using gpt-5.4-mini · Updated at 2026-09-05 13:20:44 UTC

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