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Avengers: Under Siege
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment — Saga

Avengers: Under Siege

rare · Enchantment — Saga · Marvel Super Heroes
$0.21
Low
$0.25
Market
$0.31
High

Oracle Text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 2/1 black Villain creature tokens with menace.
II — This Saga deals 2 damage to each non-Villain creature and each opponent.
III — Create a Treasure token for each Villain you control.

Card Details

-/-Power / Toughness
{2}{B}{R}Mana Cost
2Prints

Character Background

Avengers: Under Siege is a clean Rakdos Saga that rewards a midrange or value-oriented game plan, especially in decks that want to pressure life totals while exploiting disposable creatures. The first chapter immediately gives you two 2/1 black Villains with menace, which are excellent for early board presence, sacrifice fodder, or simply forcing awkward blocks. Chapter II then turns the battlefield into a hostile takeover by pinging each opponent and clearing away non-Villain creatures, making this especially strong against token decks and utility-heavy boards while sparing your own themed threats. By the final chapter, you’re refunded with Treasure for each Villain you control, so the card can convert an early swarm into a burst of mana for a follow-up threat or removal spell. It fits best in tempo-leaning midrange shells, and it gets better with cards that benefit from sacrifice, Treasures, or creature-type payoffs.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.21 - $0.31
At the current market price of $0.25.
Average Time to Sell
3 days
At the current market price of $0.25.

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Character Background

Avengers: Under Siege is a clean Rakdos Saga that rewards a midrange or value-oriented game plan, especially in decks that want to pressure life totals while exploiting disposable creatures. The first chapter immediately gives you two 2/1 black Villains with menace, which are excellent for early board presence, sacrifice fodder, or simply forcing awkward blocks. Chapter II then turns the battlefield into a hostile takeover by pinging each opponent and clearing away non-Villain creatures, making this especially strong against token decks and utility-heavy boards while sparing your own themed threats. By the final chapter, you’re refunded with Treasure for each Villain you control, so the card can convert an early swarm into a burst of mana for a follow-up threat or removal spell. It fits best in tempo-leaning midrange shells, and it gets better with cards that benefit from sacrifice, Treasures, or creature-type payoffs.

Generated using gpt-5.4-mini · Updated at 2026-09-05 19:10:46 UTC

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