Home / Magic: The Gathering / Marvel Super Heroes / S.H.I.E.L.D. Helicarrier
S.H.I.E.L.D. Helicarrier
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Artifact — Vehicle

S.H.I.E.L.D. Helicarrier

uncommon · Artifact — Vehicle · Marvel Super Heroes
$0.11
Low
$0.13
Market
$0.16
High

Oracle Text

Flying
When this Vehicle enters, create two 1/1 white Soldier creature tokens.
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)

Card Details

4/5Power / Toughness
{4}Mana Cost
1Prints

Character Background

S.H.I.E.L.D. Helicarrier is a clean value engine for white-based tempo or control decks, giving you immediate board presence and a sturdy airborne threat in one package. The two 1/1 Soldier tokens help stabilize early, chump block, and, most importantly, fuel the hefty crew 6 cost on later turns; once online, a 4/5 flyer can pressure planeswalkers and close games quickly. The card naturally rewards go-wide builds with token makers, anthem effects, and creatures that can tap safely after attacking, since you only need enough total power to animate it. It also plays well with vigilance creatures or cheap makers like token sorceries, letting you deploy board development now and convert it into evasive damage later. In practice, this is a strong midgame pivot card: it doesn’t ask for combo pieces, just a reasonable creature density and a plan to turn disposable bodies into a resilient flying finisher.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.11 - $0.16
At the current market price of $0.13.
Average Time to Sell
3 days
At the current market price of $0.13.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

S.H.I.E.L.D. Helicarrier is a clean value engine for white-based tempo or control decks, giving you immediate board presence and a sturdy airborne threat in one package. The two 1/1 Soldier tokens help stabilize early, chump block, and, most importantly, fuel the hefty crew 6 cost on later turns; once online, a 4/5 flyer can pressure planeswalkers and close games quickly. The card naturally rewards go-wide builds with token makers, anthem effects, and creatures that can tap safely after attacking, since you only need enough total power to animate it. It also plays well with vigilance creatures or cheap makers like token sorceries, letting you deploy board development now and convert it into evasive damage later. In practice, this is a strong midgame pivot card: it doesn’t ask for combo pieces, just a reasonable creature density and a plan to turn disposable bodies into a resilient flying finisher.

Generated using gpt-5.4-mini · Updated at 2026-09-05 17:10:45 UTC

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