Home / Magic: The Gathering / Marvel Super Heroes / Super Suit
Super Suit
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Artifact — Equipment

Super Suit

common · Artifact — Equipment · Marvel Super Heroes
$0.08
Low
$0.09
Market
$0.11
High

Oracle Text

Flash
When this Equipment enters, attach it to target creature you control. Untap that creature.
Equipped creature gets +1/+2.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Card Details

-/-Power / Toughness
{1}{U}Mana Cost
1Prints

Character Background

Super Suit is a clean tempo tool that rewards you for keeping the board active while still protecting your key attacker or utility creature. Flash lets you deploy it at the perfect moment, often surprising an opponent mid-combat or after they tap out, and entering already attached means you get immediate value without spending extra tempo on equip. The +1/+2 boost is modest offensively but excellent defensively, turning small evasive creatures into sturdier threats and helping important creatures survive burn or combat damage. The untap clause is the standout: it can effectively give you an extra blocker, preserve mana dorks for postcombat plays, or reset a creature that tapped to attack or use an ability. In deckbuilding, it fits best in tempo or control shells with cheap evasive threats, tap abilities, or creatures that want to attack safely while holding up interaction.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.08 - $0.11
At the current market price of $0.09.
Average Time to Sell
3 days
At the current market price of $0.09.

Public Decks Using This Card

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Character Background

Super Suit is a clean tempo tool that rewards you for keeping the board active while still protecting your key attacker or utility creature. Flash lets you deploy it at the perfect moment, often surprising an opponent mid-combat or after they tap out, and entering already attached means you get immediate value without spending extra tempo on equip. The +1/+2 boost is modest offensively but excellent defensively, turning small evasive creatures into sturdier threats and helping important creatures survive burn or combat damage. The untap clause is the standout: it can effectively give you an extra blocker, preserve mana dorks for postcombat plays, or reset a creature that tapped to attack or use an ability. In deckbuilding, it fits best in tempo or control shells with cheap evasive threats, tap abilities, or creatures that want to attack safely while holding up interaction.

Generated using gpt-5.4-mini · Updated at 2026-09-05 23:10:48 UTC

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