Home / Magic: The Gathering / Marvel Super Heroes / The Thing, Ben Grimm
The Thing, Ben Grimm
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Legendary Creature — Human Hero

The Thing, Ben Grimm

uncommon · Legendary Creature — Human Hero · Marvel Super Heroes
$0.14
Low
$0.17
Market
$0.21
High

Oracle Text

Trample
Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing.

Card Details

7/7Power / Toughness
{5}{G}Mana Cost
1Prints

Character Background

The Thing, Ben Grimm is a classic green finisher that fits best in an aggro-to-midrange value plan, where it can turn a board of Heroes into a snowballing threat. A 7/7 trample body for six mana already demands an answer, and its triggered growth reward makes every successful attack from your Hero team matter even more: once your creatures start connecting, Ben quickly becomes enormous. The best way to support him is with cheap evasive or resilient Heroes that can reliably get combat damage through, since “one or more Heroes” only needs a single player hit to load him with two counters. That means cards that grant flying, menace, or protection-style combat advantages are especially strong, as are token-generating Hero shells that widen your attack patterns. In lore terms, the card captures Ben’s role as the unstoppable bruiser of the team: he stands in front, hits hard, and grows tougher as the squad keeps pushing forward.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.14 - $0.21
At the current market price of $0.17.
Average Time to Sell
3 days
At the current market price of $0.17.

Public Decks Using This Card

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Character Background

The Thing, Ben Grimm is a classic green finisher that fits best in an aggro-to-midrange value plan, where it can turn a board of Heroes into a snowballing threat. A 7/7 trample body for six mana already demands an answer, and its triggered growth reward makes every successful attack from your Hero team matter even more: once your creatures start connecting, Ben quickly becomes enormous. The best way to support him is with cheap evasive or resilient Heroes that can reliably get combat damage through, since “one or more Heroes” only needs a single player hit to load him with two counters. That means cards that grant flying, menace, or protection-style combat advantages are especially strong, as are token-generating Hero shells that widen your attack patterns. In lore terms, the card captures Ben’s role as the unstoppable bruiser of the team: he stands in front, hits hard, and grows tougher as the squad keeps pushing forward.

Generated using gpt-5.4-mini · Updated at 2026-09-05 17:10:45 UTC

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