Home / Magic: The Gathering / Marvel Super Heroes / Wiccan, Rising Magician
Wiccan, Rising Magician
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Legendary Creature — Mutant Warlock Hero

Wiccan, Rising Magician

uncommon · Legendary Creature — Mutant Warlock Hero · Marvel Super Heroes
$0.19
Low
$0.22
Market
$0.28
High

Oracle Text

Flying
Whenever you cast a noncreature spell, exile another target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Card Details

4/4Power / Toughness
{4}{U}Mana Cost
1Prints

Character Background

Wiccan, Rising Magician feels built for a spells-heavy tempo or control shell, where every noncreature cast becomes a disruptive trick that also advances your board. As a 4/4 flyer for five mana, he already threatens solid combat pressure, but his real strength is turning cantrips, removal, combat tricks, and cheap interaction into repeated blink-style tempo swings: exile an opposing permanent, then bring it back later to reset a planeswalker, untap a tapped blocker, or temporarily clear the way for an attack. Because the ability hits any nonland, nontoken permanent, it’s especially strong against enchantments, artifacts, and creatures with enters-the-battlefield triggers you can reuse on your own terms. Deckbuilding-wise, pair him with low-cost instants and sorceries so you can trigger him on the turn he lands and every turn after; cards that protect him or generate extra mana make his engine much harder to answer.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.19 - $0.28
At the current market price of $0.22.
Average Time to Sell
3 days
At the current market price of $0.22.

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Character Background

Wiccan, Rising Magician feels built for a spells-heavy tempo or control shell, where every noncreature cast becomes a disruptive trick that also advances your board. As a 4/4 flyer for five mana, he already threatens solid combat pressure, but his real strength is turning cantrips, removal, combat tricks, and cheap interaction into repeated blink-style tempo swings: exile an opposing permanent, then bring it back later to reset a planeswalker, untap a tapped blocker, or temporarily clear the way for an attack. Because the ability hits any nonland, nontoken permanent, it’s especially strong against enchantments, artifacts, and creatures with enters-the-battlefield triggers you can reuse on your own terms. Deckbuilding-wise, pair him with low-cost instants and sorceries so you can trigger him on the turn he lands and every turn after; cards that protect him or generate extra mana make his engine much harder to answer.

Generated using gpt-5.4-mini · Updated at 2026-09-05 21:10:43 UTC

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