Home / Magic: The Gathering / Kamigawa: Neon Dynasty / Colossal Skyturtle
Colossal Skyturtle
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment Creature — Turtle

Colossal Skyturtle

uncommon · Enchantment Creature — Turtle · Kamigawa: Neon Dynasty
$0.35
Low
$0.41
Market
$0.51
High

Oracle Text

Flying, ward {2}
Channel — {2}{G}, Discard this card: Return target card from your graveyard to your hand.
Channel — {1}{U}, Discard this card: Return target creature to its owner's hand.

Card Details

6/5Power / Toughness
{4}{G}{G}{U}Mana Cost
1Prints

Character Background

The Colossal Skyturtle reads like a drifting island guardian — an enchantment creature whose ward and flying make it a hard-to-remove finisher — and it best supports a midrange/value plan that leans into tempo-control: you can drop a 6/5 flyer on turn six to stabilize, and its ward {2} discourages cheap removal while Channel provides flexible utility. The green channel mode ({2}{G}) is a one-card recursion engine to refill your hand late, while the blue mode ({1}{U}) is an efficient tempo bounce or toolbox for protecting or reusing ETB creatures. Build around it with graveyard synergies and cheap discard/draw enablers (e.g., Thrill of Possibility/Cathartic Reunion) so the green Channel has targets, or include cards that care about enchantment creatures and auras to turn its shell into a value engine. In short, slot this into midrange/value shells that want resilient finishers and optional recursion rather than straight aggro or combo.

Generated using gpt-5-mini

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Suggested Pricing
$0.35 - $0.51
At the current market price of $0.41.
Average Time to Sell
3 days
At the current market price of $0.41.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

The Colossal Skyturtle reads like a drifting island guardian — an enchantment creature whose ward and flying make it a hard-to-remove finisher — and it best supports a midrange/value plan that leans into tempo-control: you can drop a 6/5 flyer on turn six to stabilize, and its ward {2} discourages cheap removal while Channel provides flexible utility. The green channel mode ({2}{G}) is a one-card recursion engine to refill your hand late, while the blue mode ({1}{U}) is an efficient tempo bounce or toolbox for protecting or reusing ETB creatures. Build around it with graveyard synergies and cheap discard/draw enablers (e.g., Thrill of Possibility/Cathartic Reunion) so the green Channel has targets, or include cards that care about enchantment creatures and auras to turn its shell into a value engine. In short, slot this into midrange/value shells that want resilient finishers and optional recursion rather than straight aggro or combo.

Generated using gpt-5-mini · Updated at 2026-05-17 12:39:07 UTC

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