Home / Magic: The Gathering / Kamigawa: Neon Dynasty / Futurist Sentinel
Futurist Sentinel
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Artifact — Vehicle

Futurist Sentinel

common · Artifact — Vehicle · Kamigawa: Neon Dynasty
$0.10
Low
$0.12
Market
$0.15
High

Oracle Text

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Card Details

6/6Power / Toughness
{3}{U}Mana Cost
1Prints

Character Background

Futurist Sentinel is a deceptively efficient finisher: a 6/6 Vehicle for {3}{U} with Crew 3 wants to be the backbone of tempo or midrange shells that convert early-board presence into immediate lethal threats. Thematically it reads as a neon-era guardian—an artifact platform activated by small pilots—so in gameplay it rewards decks that flood the board with low-cost, low-power creatures you can tap to crew without overcommitting. Deckbuilding tip: include multiple 1–2 power bodies and a couple of cheap pump spells or anthem effects so Crew 3 is reliably achievable while preserving your attackers or blockers; 6–8 such creatures plus 2–3 single-point pumps is a practical split. Because it’s an artifact, it doubles as a target for artifact synergies and recursion but is vulnerable to spot artifact removal, so run redundancy or ways to recur it. In short, use it as a tempo-finisher that converts small servants into one big, imposing threat.

Generated using gpt-5-mini

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Suggested Pricing
$0.10 - $0.15
At the current market price of $0.12.
Average Time to Sell
3 days
At the current market price of $0.12.

Public Decks Using This Card

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Character Background

Futurist Sentinel is a deceptively efficient finisher: a 6/6 Vehicle for {3}{U} with Crew 3 wants to be the backbone of tempo or midrange shells that convert early-board presence into immediate lethal threats. Thematically it reads as a neon-era guardian—an artifact platform activated by small pilots—so in gameplay it rewards decks that flood the board with low-cost, low-power creatures you can tap to crew without overcommitting. Deckbuilding tip: include multiple 1–2 power bodies and a couple of cheap pump spells or anthem effects so Crew 3 is reliably achievable while preserving your attackers or blockers; 6–8 such creatures plus 2–3 single-point pumps is a practical split. Because it’s an artifact, it doubles as a target for artifact synergies and recursion but is vulnerable to spot artifact removal, so run redundancy or ways to recur it. In short, use it as a tempo-finisher that converts small servants into one big, imposing threat.

Generated using gpt-5-mini · Updated at 2026-05-16 15:20:44 UTC

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