Home / Magic: The Gathering / Kamigawa: Neon Dynasty / Go-Shintai of Ancient Wars
Go-Shintai of Ancient Wars
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Legendary Enchantment Creature — Shrine

Go-Shintai of Ancient Wars

uncommon · Legendary Enchantment Creature — Shrine · Kamigawa: Neon Dynasty
$0.27
Low
$0.32
Market
$0.40
High

Oracle Text

First strike
At the beginning of your end step, you may pay {1}. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.

Card Details

2/2Power / Toughness
{2}{R}Mana Cost
1Prints

Character Background

Go-Shintai of Ancient Wars is a compact Shrine that fits best into a value-oriented Shrine deck, with a touch of midrange control and inevitability. A 2/2 first striker for three mana already helps stabilize combat, pressuring small attackers while surviving many trades, but its real strength is the end-step trigger: pay {1} and it converts your Shrine count directly into repeatable damage to a player or planeswalker. That makes it especially potent in slower games, where assembling multiple Shrines turns each turn into a growing burn clock. Deckbuilding-wise, prioritize ways to find or recur Shrines, and pair it with other Go-Shintai cards so your board naturally scales; token-producing Shrine support or enchantment-matter cards also improve consistency. Because the damage can hit planeswalkers, it doubles as removal pressure in control matchups, forcing opponents to answer your board before the shrine network overwhelms them.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.27 - $0.40
At the current market price of $0.32.
Average Time to Sell
3 days
At the current market price of $0.32.

Public Decks Using This Card

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Character Background

Go-Shintai of Ancient Wars is a compact Shrine that fits best into a value-oriented Shrine deck, with a touch of midrange control and inevitability. A 2/2 first striker for three mana already helps stabilize combat, pressuring small attackers while surviving many trades, but its real strength is the end-step trigger: pay {1} and it converts your Shrine count directly into repeatable damage to a player or planeswalker. That makes it especially potent in slower games, where assembling multiple Shrines turns each turn into a growing burn clock. Deckbuilding-wise, prioritize ways to find or recur Shrines, and pair it with other Go-Shintai cards so your board naturally scales; token-producing Shrine support or enchantment-matter cards also improve consistency. Because the damage can hit planeswalkers, it doubles as removal pressure in control matchups, forcing opponents to answer your board before the shrine network overwhelms them.

Generated using gpt-5.4-mini · Updated at 2026-08-11 14:20:45 UTC

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