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Go-Shintai of Lost Wisdom
Oracle Text
Flying
At the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)
Card Details
Character Background
Go-Shintai of Lost Wisdom is a patient, defensive shrine that thematically embodies a floating repository siphoning knowledge into graveyards; its 0/4 flying body buys you turns while you pay {1} each end step to mill X cards equal to your Shrines. It best supports a mill/value-control game plan that grinds opponents down over time rather than racing them, serving as both a wall and a repeatable clock. Deckbuilding tip: build it as part of a shrine package (run 3–5 Shrines) and lean on cantrips and counterspells to assemble and protect your board, while including graveyard payoffs—reanimation, flashback engines, or cards that exploit opponent graveyards—to turn milling into actual advantage. A specific synergy is with copy/trigger engines (for example, Strionic Resonator) or blink effects that can multiply the end‑step trigger, converting steady attrition into explosive mill bursts when you need to close the game.
Generated using gpt-5-mini
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Character Background
Go-Shintai of Lost Wisdom is a patient, defensive shrine that thematically embodies a floating repository siphoning knowledge into graveyards; its 0/4 flying body buys you turns while you pay {1} each end step to mill X cards equal to your Shrines. It best supports a mill/value-control game plan that grinds opponents down over time rather than racing them, serving as both a wall and a repeatable clock. Deckbuilding tip: build it as part of a shrine package (run 3–5 Shrines) and lean on cantrips and counterspells to assemble and protect your board, while including graveyard payoffs—reanimation, flashback engines, or cards that exploit opponent graveyards—to turn milling into actual advantage. A specific synergy is with copy/trigger engines (for example, Strionic Resonator) or blink effects that can multiply the end‑step trigger, converting steady attrition into explosive mill bursts when you need to close the game.
Generated using gpt-5-mini · Updated at 2026-05-16 20:40:46 UTC
