Home / Magic: The Gathering / Kamigawa: Neon Dynasty / Invigorating Hot Spring
Invigorating Hot Spring
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment

Invigorating Hot Spring

uncommon · Enchantment · Kamigawa: Neon Dynasty
$0.29
Low
$0.34
Market
$0.43
High

Oracle Text

This enchantment enters with four +1/+1 counters on it.
Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.)
Remove a +1/+1 counter from this enchantment: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.

Card Details

-/-Power / Toughness
{1}{R}{G}Mana Cost
1Prints

Character Background

Invigorating Hot Spring is a cleanly designed engine for aggressive +1/+1 counter decks, especially in Gruul lists that want to turn early board presence into immediate damage. In Kamigawa: Neon Dynasty, its “neon hot spring” feel fits the set’s broader theme of channeling old-world power into new momentum, and the card does exactly that by making modified creatures haste threats the moment they qualify. That means Equipment, Auras you already control, and simple counter-based growth all become tempo tools. The counter-moving ability gives steady value in longer games, letting you snowball one threat at a time while keeping the enchantment relevant after turn four. It pairs especially well with cheap creatures that naturally pick up counters, along with Equipment that grants value and simultaneously turns on haste. Because the activation is sorcery-speed and once per turn, plan ahead: cast it before deploying your biggest attacker, then convert each counter into immediate pressure.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.29 - $0.43
At the current market price of $0.34.
Average Time to Sell
3 days
At the current market price of $0.34.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Invigorating Hot Spring is a cleanly designed engine for aggressive +1/+1 counter decks, especially in Gruul lists that want to turn early board presence into immediate damage. In Kamigawa: Neon Dynasty, its “neon hot spring” feel fits the set’s broader theme of channeling old-world power into new momentum, and the card does exactly that by making modified creatures haste threats the moment they qualify. That means Equipment, Auras you already control, and simple counter-based growth all become tempo tools. The counter-moving ability gives steady value in longer games, letting you snowball one threat at a time while keeping the enchantment relevant after turn four. It pairs especially well with cheap creatures that naturally pick up counters, along with Equipment that grants value and simultaneously turns on haste. Because the activation is sorcery-speed and once per turn, plan ahead: cast it before deploying your biggest attacker, then convert each counter into immediate pressure.

Generated using gpt-5.4-mini · Updated at 2026-08-11 09:40:45 UTC

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