Home / Magic: The Gathering / Kamigawa: Neon Dynasty / Kappa Tech-Wrecker
Kappa Tech-Wrecker
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Turtle Ninja

Kappa Tech-Wrecker

uncommon · Creature — Turtle Ninja · Kamigawa: Neon Dynasty
$0.14
Low
$0.17
Market
$0.21
High

Oracle Text

Ninjutsu {1}{G}
This creature enters with a deathtouch counter on it.
Whenever this creature deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls.

Card Details

1/3Power / Toughness
{1}{G}Mana Cost
1Prints

Character Background

Kappa Tech-Wrecker is a swamp-hardened little menace: a Turtle Ninja that arrives with Ninjutsu {1}{G} and a deathtouch counter already in tow, like it’s slid a curse onto your opponent’s circuitry. In practice, it supports a tempo-and-removal plan—each time it connects, you can cash in that deathtouch counter to exile a key artifact or enchantment, which is effectively a “blink-and-you-miss” answer that also threatens to keep scaling value as long as it keeps landing damage. Build around reliable ninjutsu setups: include cheap bounce or draw pieces to find your timing window, and pair it with other ninjas or unblockable enablers so you’re not spending turns staring at chump blockers. In a meta full of Sagas, auras, or combo engines, this card is at its best when your deck can consistently make your opponent stumble on the first strike—then stay ahead while they scramble to replace the threats you’ve exiled.

Generated using gpt-5.4-nano

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Suggested Pricing
$0.14 - $0.21
At the current market price of $0.17.
Average Time to Sell
3 days
At the current market price of $0.17.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Kappa Tech-Wrecker is a swamp-hardened little menace: a Turtle Ninja that arrives with Ninjutsu {1}{G} and a deathtouch counter already in tow, like it’s slid a curse onto your opponent’s circuitry. In practice, it supports a tempo-and-removal plan—each time it connects, you can cash in that deathtouch counter to exile a key artifact or enchantment, which is effectively a “blink-and-you-miss” answer that also threatens to keep scaling value as long as it keeps landing damage. Build around reliable ninjutsu setups: include cheap bounce or draw pieces to find your timing window, and pair it with other ninjas or unblockable enablers so you’re not spending turns staring at chump blockers. In a meta full of Sagas, auras, or combo engines, this card is at its best when your deck can consistently make your opponent stumble on the first strike—then stay ahead while they scramble to replace the threats you’ve exiled.

Generated using gpt-5.4-nano · Updated at 2026-03-27 20:34:47 UTC

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