Home / Magic: The Gathering / Kamigawa: Neon Dynasty / Simian Sling
Simian Sling
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Artifact Creature — Equipment Monkey

Simian Sling

common · Artifact Creature — Equipment Monkey · Kamigawa: Neon Dynasty
$0.05
Low
$0.06
Market
$0.08
High

Oracle Text

Equipped creature gets +1/+1.
Whenever this creature or equipped creature becomes blocked, it deals 1 damage to defending player.
Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Card Details

1/1Power / Toughness
{R}Mana Cost
1Prints

Character Background

Simian Sling is a perfect fit for aggressive tempo decks that want every point of damage to matter. As a one-mana 1/1 artifact creature, it starts attacking early, but its real strength comes from reconfigure, letting you turn it into a reusable combat trick rather than a fragile body. Once attached, the equipped creature gets +1/+1 and threatens a ping whenever it or the equipped creature becomes blocked, which makes blocking awkward for the opponent and rewards pushing into combat. It shines especially in red-white or red-black shells with evasive creatures, since flying, menace, or trample helps force blocks and convert that extra damage into pressure. It also pairs well with other artifact-matters cards in Kamigawa: Neon Dynasty, since being both a creature and Equipment gives it flexibility for sacrifice, artifact-count, or modification synergies. Best of all, it keeps up momentum without demanding much mana, making it an excellent early-game threat in aggro and tempo decks.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.05 - $0.08
At the current market price of $0.06.
Average Time to Sell
3 days
At the current market price of $0.06.

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Character Background

Simian Sling is a perfect fit for aggressive tempo decks that want every point of damage to matter. As a one-mana 1/1 artifact creature, it starts attacking early, but its real strength comes from reconfigure, letting you turn it into a reusable combat trick rather than a fragile body. Once attached, the equipped creature gets +1/+1 and threatens a ping whenever it or the equipped creature becomes blocked, which makes blocking awkward for the opponent and rewards pushing into combat. It shines especially in red-white or red-black shells with evasive creatures, since flying, menace, or trample helps force blocks and convert that extra damage into pressure. It also pairs well with other artifact-matters cards in Kamigawa: Neon Dynasty, since being both a creature and Equipment gives it flexibility for sacrifice, artifact-count, or modification synergies. Best of all, it keeps up momentum without demanding much mana, making it an excellent early-game threat in aggro and tempo decks.

Generated using gpt-5.4-mini · Updated at 2026-08-11 12:40:42 UTC

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