Home / Magic: The Gathering / Onslaught / Forgotten Cave
Forgotten Cave
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Land

Forgotten Cave

common · Land · Onslaught
$0.26
Low
$0.30
Market
$0.38
High

Oracle Text

This land enters tapped.
{T}: Add {R}.
Cycling {R} ({R}, Discard this card: Draw a card.)

Card Details

-/-Power / Toughness
-Mana Cost
29Prints

Character Background

Forgotten Cave is a humble but quietly excellent red utility land, best at supporting value and tempo decks that want early mana without sacrificing late-game flexibility. Because it enters tapped, it is rarely ideal for explosive aggro starts, but the Cycling {R} mode makes it much better than a basic Mountain in decks that want to avoid flooding. In practice, it smooths draws for red midrange, landfall-adjacent shells, and graveyard strategies that care about cards being discarded. The real strength is deckbuilding texture: you can run a slightly higher land count while still reducing dead topdecks, and effects that reward cycling or discarding turn it into more than just mana. In Commander especially, it pairs well with cards that trigger on cycling, discards, or card draw payoffs, letting a forgotten place become a reliable piece of card flow rather than a passive source of red mana.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.26 - $0.38
At the current market price of $0.30.
Average Time to Sell
3 days
At the current market price of $0.30.

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Character Background

Forgotten Cave is a humble but quietly excellent red utility land, best at supporting value and tempo decks that want early mana without sacrificing late-game flexibility. Because it enters tapped, it is rarely ideal for explosive aggro starts, but the Cycling {R} mode makes it much better than a basic Mountain in decks that want to avoid flooding. In practice, it smooths draws for red midrange, landfall-adjacent shells, and graveyard strategies that care about cards being discarded. The real strength is deckbuilding texture: you can run a slightly higher land count while still reducing dead topdecks, and effects that reward cycling or discarding turn it into more than just mana. In Commander especially, it pairs well with cards that trigger on cycling, discards, or card draw payoffs, letting a forgotten place become a reliable piece of card flow rather than a passive source of red mana.

Generated using gpt-5.4-mini · Updated at 2026-08-21 21:10:47 UTC

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