Home / Magic: The Gathering / Outlaws of Thunder Junction Commander / Sun Titan
Sun Titan
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Creature — Giant

Sun Titan

mythic · Creature — Giant · Outlaws of Thunder Junction Commander
$0.25
Low
$0.29
Market
$0.36
High

Oracle Text

Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Card Details

6/6Power / Toughness
{4}{W}{W}Mana Cost
29Prints

Character Background

Sun Titan is a classic white mythic that rewards slow, resilient game plans, especially control and midrange decks that want to turn the graveyard into a second hand. A 6/6 body with vigilance means it can attack while still holding the line, and its enter-the-battlefield or attack trigger immediately recoups value by returning any permanent card with mana value 3 or less from your graveyard to the battlefield. That makes it excellent for recurring fetchlands, cheap utility creatures, enchantments, or key artifacts like Mishra’s Bauble-style effects and hate pieces. In practice, build around a high density of impactful three-mana-or-less permanents so every trigger matters, and consider blink or reanimation support to stack more returns. Sun Titan also plays well with sacrifice outlets and self-mill, since it converts earlier resource exchanges into board advantage. It is at its best when the game goes long and every permanent counts.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.25 - $0.36
At the current market price of $0.29.
Average Time to Sell
3 days
At the current market price of $0.29.

Public Decks Using This Card

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Character Background

Sun Titan is a classic white mythic that rewards slow, resilient game plans, especially control and midrange decks that want to turn the graveyard into a second hand. A 6/6 body with vigilance means it can attack while still holding the line, and its enter-the-battlefield or attack trigger immediately recoups value by returning any permanent card with mana value 3 or less from your graveyard to the battlefield. That makes it excellent for recurring fetchlands, cheap utility creatures, enchantments, or key artifacts like Mishra’s Bauble-style effects and hate pieces. In practice, build around a high density of impactful three-mana-or-less permanents so every trigger matters, and consider blink or reanimation support to stack more returns. Sun Titan also plays well with sacrifice outlets and self-mill, since it converts earlier resource exchanges into board advantage. It is at its best when the game goes long and every permanent counts.

Generated using gpt-5.4-mini · Updated at 2026-08-21 14:10:46 UTC

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