Home / Magic: The Gathering / Amonkhet Promos / Sandwurm Convergence
Sandwurm Convergence
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment

Sandwurm Convergence

rare · Enchantment · Amonkhet Promos
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Creatures with flying can't attack you or planeswalkers you control.
At the beginning of your end step, create a 5/5 green Wurm creature token.

Card Details

-/-Power / Toughness
{6}{G}{G}Mana Cost
7Prints

Character Background

Sandwurm Convergence is a classic inevitability engine for green-based control or midrange value decks, turning the battlefield into a no-fly zone while steadily overwhelming opponents with a free 5/5 every end step. In practical terms, it excels at stabilizing against evasive aggro, shutting off a huge class of attackers and forcing the table to answer a single enchantment rather than a stream of creatures. The card pairs especially well with ramp shells that can accelerate into eight mana, and it becomes nastier alongside token payoffs like Beastmaster Ascension or Craterhoof Behemoth, where each Wurm is not just defense but a future finisher. Because it produces tokens without additional cards, it also fits attrition plans and commander decks that care about creature generation, such as those using Parallel Lives or Doubling Season to snowball quickly. Its slow, relentless flavor feels like an unstoppable desert tide.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Sandwurm Convergence is a classic inevitability engine for green-based control or midrange value decks, turning the battlefield into a no-fly zone while steadily overwhelming opponents with a free 5/5 every end step. In practical terms, it excels at stabilizing against evasive aggro, shutting off a huge class of attackers and forcing the table to answer a single enchantment rather than a stream of creatures. The card pairs especially well with ramp shells that can accelerate into eight mana, and it becomes nastier alongside token payoffs like Beastmaster Ascension or Craterhoof Behemoth, where each Wurm is not just defense but a future finisher. Because it produces tokens without additional cards, it also fits attrition plans and commander decks that care about creature generation, such as those using Parallel Lives or Doubling Season to snowball quickly. Its slow, relentless flavor feels like an unstoppable desert tide.

Generated using gpt-5.4-mini · Updated at 2026-10-08 07:10:43 UTC

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