Home / Magic: The Gathering / Arena League 2002 / Arc Lightning
Arc Lightning
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Sorcery

Arc Lightning

rare · Sorcery · Arena League 2002
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.

Card Details

-/-Power / Toughness
{2}{R}Mana Cost
13Prints

Character Background

Arc Lightning is a classic red sorcery that rewards precision as much as aggression, making it especially strong in tempo and aggressive decks that want to clear blockers while advancing damage to the face. For {2}{R}, dealing 3 damage split among one, two, or three targets gives it unusual flexibility: it can pick off three X/1 creatures, finish a larger threat with a burn spell, or combine creature removal with a little direct damage to keep pressure on an opponent. In Limited, that versatility often swings combat and preserves board advantage; in Constructed, it fits best where the deck already wants to attack early and turn every card into a tempo gain. It also pairs well with effects that care about noncombat damage or spell volume, and any deck using recursion or copy effects can amplify its efficiency. As a common, it embodies red’s fast, explosive problem-solving.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Arc Lightning is a classic red sorcery that rewards precision as much as aggression, making it especially strong in tempo and aggressive decks that want to clear blockers while advancing damage to the face. For {2}{R}, dealing 3 damage split among one, two, or three targets gives it unusual flexibility: it can pick off three X/1 creatures, finish a larger threat with a burn spell, or combine creature removal with a little direct damage to keep pressure on an opponent. In Limited, that versatility often swings combat and preserves board advantage; in Constructed, it fits best where the deck already wants to attack early and turn every card into a tempo gain. It also pairs well with effects that care about noncombat damage or spell volume, and any deck using recursion or copy effects can amplify its efficiency. As a common, it embodies red’s fast, explosive problem-solving.

Generated using gpt-5.4-mini · Updated at 2026-09-04 17:10:46 UTC

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