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Duke Ulder Ravengard
Oracle Text
At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Card Details
Character Background
Duke Ulder Ravengard is a commanding payoff for a go-wide or combat-focused value deck, turning one creature each turn into a sudden diplomatic nightmare for the table. In Commander, he best supports an aggressive value plan: you want sturdy attackers, enter-the-battlefield creatures, or creatures with strong on-attack triggers, because granting haste and myriad means immediate pressure across every opponent. A single swing with a large threat can create multiple copies, multiplying damage and triggering attack abilities for each defender. He pairs especially well with creatures like Solemn Simulacrum-style bodies, combat-damage payoffs, or cards that care about tokens entering and dying. Since the tokens are exiled at end of combat, focus on immediate impact rather than long-term board presence, and include protection or pump effects to keep the chosen attacker alive. Ravengard’s lore and design both evoke a battlefield commander who turns one disciplined strike into a coordinated assault.
Generated using gpt-5.4-mini
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Character Background
Duke Ulder Ravengard is a commanding payoff for a go-wide or combat-focused value deck, turning one creature each turn into a sudden diplomatic nightmare for the table. In Commander, he best supports an aggressive value plan: you want sturdy attackers, enter-the-battlefield creatures, or creatures with strong on-attack triggers, because granting haste and myriad means immediate pressure across every opponent. A single swing with a large threat can create multiple copies, multiplying damage and triggering attack abilities for each defender. He pairs especially well with creatures like Solemn Simulacrum-style bodies, combat-damage payoffs, or cards that care about tokens entering and dying. Since the tokens are exiled at end of combat, focus on immediate impact rather than long-term board presence, and include protection or pump effects to keep the chosen attacker alive. Ravengard’s lore and design both evoke a battlefield commander who turns one disciplined strike into a coordinated assault.
Generated using gpt-5.4-mini · Updated at 2026-10-08 13:20:45 UTC
