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Omnivorous Flytrap
Oracle Text
Delirium — Whenever this creature enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures.
Card Details
Character Background
Omnivorous Flytrap fits best in a value-oriented midrange or self-mill shell, where it turns a simple 2/4 body into a scalable source of combat pressure and team-wide growth. In Duskmourn: House of Horror, its predatory plant design feels like a creeping menace that feeds on the discarded remnants of the game itself, and the delirium clause captures that horror perfectly: the more varied your graveyard becomes, the more aggressively it “blooms.” Practically, it rewards decks that can stock the graveyard with different card types early—creatures, lands, instants, sorceries, and ideally an enchantment or artifact—so its enter-the-battlefield and attack triggers reliably place counters, then potentially double them. It plays especially well with sacrifice, fetchlands, and self-mill to hit six types quickly. Because it spreads counters to one or two creatures, it also supports go-wide boards by turning incidental tokens or evasive threats into real finishers.
Generated using gpt-5.4-mini
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Character Background
Omnivorous Flytrap fits best in a value-oriented midrange or self-mill shell, where it turns a simple 2/4 body into a scalable source of combat pressure and team-wide growth. In Duskmourn: House of Horror, its predatory plant design feels like a creeping menace that feeds on the discarded remnants of the game itself, and the delirium clause captures that horror perfectly: the more varied your graveyard becomes, the more aggressively it “blooms.” Practically, it rewards decks that can stock the graveyard with different card types early—creatures, lands, instants, sorceries, and ideally an enchantment or artifact—so its enter-the-battlefield and attack triggers reliably place counters, then potentially double them. It plays especially well with sacrifice, fetchlands, and self-mill to hit six types quickly. Because it spreads counters to one or two creatures, it also supports go-wide boards by turning incidental tokens or evasive threats into real finishers.
Generated using gpt-5.4-mini · Updated at 2026-10-08 14:40:43 UTC
