Home / Magic: The Gathering / Duskmourn: House of Horror Promos / Omnivorous Flytrap
Omnivorous Flytrap
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Plant

Omnivorous Flytrap

rare · Creature — Plant · Duskmourn: House of Horror Promos
$0.24
Low
$0.28
Market
$0.35
High

Oracle Text

Delirium — Whenever this creature enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures.

Card Details

2/4Power / Toughness
{2}{G}Mana Cost
4Prints

Character Background

Omnivorous Flytrap fits best in a value-oriented midrange or self-mill shell, where it turns a simple 2/4 body into a scalable source of combat pressure and team-wide growth. In Duskmourn: House of Horror, its predatory plant design feels like a creeping menace that feeds on the discarded remnants of the game itself, and the delirium clause captures that horror perfectly: the more varied your graveyard becomes, the more aggressively it “blooms.” Practically, it rewards decks that can stock the graveyard with different card types early—creatures, lands, instants, sorceries, and ideally an enchantment or artifact—so its enter-the-battlefield and attack triggers reliably place counters, then potentially double them. It plays especially well with sacrifice, fetchlands, and self-mill to hit six types quickly. Because it spreads counters to one or two creatures, it also supports go-wide boards by turning incidental tokens or evasive threats into real finishers.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.24 - $0.35
At the current market price of $0.28.
Average Time to Sell
3 days
At the current market price of $0.28.

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Character Background

Omnivorous Flytrap fits best in a value-oriented midrange or self-mill shell, where it turns a simple 2/4 body into a scalable source of combat pressure and team-wide growth. In Duskmourn: House of Horror, its predatory plant design feels like a creeping menace that feeds on the discarded remnants of the game itself, and the delirium clause captures that horror perfectly: the more varied your graveyard becomes, the more aggressively it “blooms.” Practically, it rewards decks that can stock the graveyard with different card types early—creatures, lands, instants, sorceries, and ideally an enchantment or artifact—so its enter-the-battlefield and attack triggers reliably place counters, then potentially double them. It plays especially well with sacrifice, fetchlands, and self-mill to hit six types quickly. Because it spreads counters to one or two creatures, it also supports go-wide boards by turning incidental tokens or evasive threats into real finishers.

Generated using gpt-5.4-mini · Updated at 2026-10-08 14:40:43 UTC

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