Home / Magic: The Gathering / Lorwyn Eclipsed Promos / Ashling's Command
Ashling's Command
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Kindred Instant — Elemental

Ashling's Command

rare · Kindred Instant — Elemental · Lorwyn Eclipsed Promos
$0.51
Low
$0.60
Market
$0.75
High

Oracle Text

Choose two —
• Create a token that's a copy of target Elemental you control.
• Target player draws two cards.
• Ashling's Command deals 2 damage to each creature target player controls.
• Target player creates two Treasure tokens.

Card Details

-/-Power / Toughness
{3}{U}{R}Mana Cost
3Prints

Character Background

Ashling’s Command feels like a volatile, trickster-style spell that rewards Elemental-heavy decks with flexibility and speed. In practice, it best supports a tempo or value plan: you can clone your best Elemental for immediate board pressure, draw two to refuel after trading resources, sweep away small opposing creatures with 2 damage, or even give an opponent Treasures if that line somehow benefits your own disruption plan. The standout mode is copying an Elemental you already control, especially one with enter-the-battlefield or attack triggers, since a token copy can snowball advantage quickly. Deckbuilding-wise, pair it with cheap Elementals and creatures that generate value on entry so the copy mode stays live early and late. Because the spell always lets you choose two modes, it plays like a modular command: in a stalled game it can generate cards and board presence, while against go-wide decks it can stabilize by punishing small creature swarms.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.51 - $0.75
At the current market price of $0.60.
Average Time to Sell
3 days
At the current market price of $0.60.

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No public decks are currently using this card.

Character Background

Ashling’s Command feels like a volatile, trickster-style spell that rewards Elemental-heavy decks with flexibility and speed. In practice, it best supports a tempo or value plan: you can clone your best Elemental for immediate board pressure, draw two to refuel after trading resources, sweep away small opposing creatures with 2 damage, or even give an opponent Treasures if that line somehow benefits your own disruption plan. The standout mode is copying an Elemental you already control, especially one with enter-the-battlefield or attack triggers, since a token copy can snowball advantage quickly. Deckbuilding-wise, pair it with cheap Elementals and creatures that generate value on entry so the copy mode stays live early and late. Because the spell always lets you choose two modes, it plays like a modular command: in a stalled game it can generate cards and board presence, while against go-wide decks it can stabilize by punishing small creature swarms.

Generated using gpt-5.4-mini · Updated at 2026-08-11 10:20:43 UTC

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