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Ashling's Command
Oracle Text
Choose two —
• Create a token that's a copy of target Elemental you control.
• Target player draws two cards.
• Ashling's Command deals 2 damage to each creature target player controls.
• Target player creates two Treasure tokens.
Card Details
Character Background
Ashling’s Command feels like a volatile, trickster-style spell that rewards Elemental-heavy decks with flexibility and speed. In practice, it best supports a tempo or value plan: you can clone your best Elemental for immediate board pressure, draw two to refuel after trading resources, sweep away small opposing creatures with 2 damage, or even give an opponent Treasures if that line somehow benefits your own disruption plan. The standout mode is copying an Elemental you already control, especially one with enter-the-battlefield or attack triggers, since a token copy can snowball advantage quickly. Deckbuilding-wise, pair it with cheap Elementals and creatures that generate value on entry so the copy mode stays live early and late. Because the spell always lets you choose two modes, it plays like a modular command: in a stalled game it can generate cards and board presence, while against go-wide decks it can stabilize by punishing small creature swarms.
Generated using gpt-5.4-mini
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Character Background
Ashling’s Command feels like a volatile, trickster-style spell that rewards Elemental-heavy decks with flexibility and speed. In practice, it best supports a tempo or value plan: you can clone your best Elemental for immediate board pressure, draw two to refuel after trading resources, sweep away small opposing creatures with 2 damage, or even give an opponent Treasures if that line somehow benefits your own disruption plan. The standout mode is copying an Elemental you already control, especially one with enter-the-battlefield or attack triggers, since a token copy can snowball advantage quickly. Deckbuilding-wise, pair it with cheap Elementals and creatures that generate value on entry so the copy mode stays live early and late. Because the spell always lets you choose two modes, it plays like a modular command: in a stalled game it can generate cards and board presence, while against go-wide decks it can stabilize by punishing small creature swarms.
Generated using gpt-5.4-mini · Updated at 2026-08-11 10:20:43 UTC
