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Entropic Battlecruiser
Oracle Text
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
1+ | Whenever an opponent discards a card, they lose 3 life.
8+ | Flying, deathtouch
Whenever this Spacecraft attacks, each opponent discards a card. Each opponent who can't loses 3 life.
Card Details
Character Background
Entropic Battlecruiser is a grindy control-and-disruption finisher that turns small advantages into a suffocating clock. Its first station reward is already nasty: every opposing discard becomes a painful 3 life, so even routine hand disruption suddenly doubles as reach. That makes it especially strong alongside black’s natural discard suite—Thoughtseize-style effects, wheels, and repeatable loot or discard engines—because you can convert each discarded card into damage without needing combat. Once fully charged, the Battlecruiser becomes a flying deathtouch threat that also taxes every attack with another discard, punishing decks that try to stabilize with cards in hand. In practice, you want to build around cheap evasive or high-power creatures to station it quickly, then protect the board while the opponent bleeds resources and life. It fits best in attrition-heavy shells that aim to win by locking the hand, not racing.
Generated using gpt-5.4-mini
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Character Background
Entropic Battlecruiser is a grindy control-and-disruption finisher that turns small advantages into a suffocating clock. Its first station reward is already nasty: every opposing discard becomes a painful 3 life, so even routine hand disruption suddenly doubles as reach. That makes it especially strong alongside black’s natural discard suite—Thoughtseize-style effects, wheels, and repeatable loot or discard engines—because you can convert each discarded card into damage without needing combat. Once fully charged, the Battlecruiser becomes a flying deathtouch threat that also taxes every attack with another discard, punishing decks that try to stabilize with cards in hand. In practice, you want to build around cheap evasive or high-power creatures to station it quickly, then protect the board while the opponent bleeds resources and life. It fits best in attrition-heavy shells that aim to win by locking the hand, not racing.
Generated using gpt-5.4-mini · Updated at 2026-08-11 06:10:45 UTC
