Home / Magic: The Gathering / Foundations Promos / Celestial Armor
Celestial Armor
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Artifact — Equipment

Celestial Armor

rare · Artifact — Equipment · Foundations Promos
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Flash (You may cast this spell any time you could cast an instant.)
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)

Card Details

-/-Power / Toughness
{2}{W}Mana Cost
5Prints

Character Background

Celestial Armor is a classic stabilizer and tempo tool, most at home in white-based control or midrange decks that want to turn one creature into a sudden, protected threat. Flash makes it especially nasty as a surprise combat trick: you can cast it after blocks are declared or in response to removal, and the entering creature immediately gains hexproof and indestructible until end of turn, often blanking a kill spell or a lethal damage line. After that moment, the Equipment keeps pulling weight with +2/+0 and flying, letting small utility creatures, lifelinkers, or token bodies punch over stalled boards and close games quickly. It also plays well with equipment-matters synergies, since the automatic attach reduces tempo loss and the high equip cost matters less when you can cheat value onto a creature already in play. In practice, it rewards decks that can protect one key attacker rather than go wide.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Celestial Armor is a classic stabilizer and tempo tool, most at home in white-based control or midrange decks that want to turn one creature into a sudden, protected threat. Flash makes it especially nasty as a surprise combat trick: you can cast it after blocks are declared or in response to removal, and the entering creature immediately gains hexproof and indestructible until end of turn, often blanking a kill spell or a lethal damage line. After that moment, the Equipment keeps pulling weight with +2/+0 and flying, letting small utility creatures, lifelinkers, or token bodies punch over stalled boards and close games quickly. It also plays well with equipment-matters synergies, since the automatic attach reduces tempo loss and the high equip cost matters less when you can cheat value onto a creature already in play. In practice, it rewards decks that can protect one key attacker rather than go wide.

Generated using gpt-5.4-mini · Updated at 2026-10-08 08:10:45 UTC

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