Home / Magic: The Gathering / Fallout / Acquired Mutation
Acquired Mutation
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment — Aura

Acquired Mutation

uncommon · Enchantment — Aura · Fallout
$0.23
Low
$0.27
Market
$0.34
High

Oracle Text

Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, defending player gets two rad counters.

Card Details

-/-Power / Toughness
{2}{R}Mana Cost
1Prints

Character Background

Acquired Mutation is a neat piece of red interaction that sits best in an aggressive tempo shell, where you want to turn one creature into a fast, awkward threat while pressuring life totals and the board at the same time. The +2/+2 boost makes even a medium body hit much harder, and goading ensures the creature keeps swinging into someone else, which is especially strong in multiplayer Commander where you can redirect combat away from yourself and toward rival players. The real menace is the rad counters: every attack fuels the Fallout-style resource drain, turning each combat step into a slow poison that compounds over time. It pairs well with evasive or hard-to-block creatures, since they can reliably connect and keep the pressure on. In deckbuilding, look for repeatable recursion or enchantment synergies, since moving Acquired Mutation to a new creature can reset the pressure and keep the table under constant strain.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.23 - $0.34
At the current market price of $0.27.
Average Time to Sell
3 days
At the current market price of $0.27.

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Character Background

Acquired Mutation is a neat piece of red interaction that sits best in an aggressive tempo shell, where you want to turn one creature into a fast, awkward threat while pressuring life totals and the board at the same time. The +2/+2 boost makes even a medium body hit much harder, and goading ensures the creature keeps swinging into someone else, which is especially strong in multiplayer Commander where you can redirect combat away from yourself and toward rival players. The real menace is the rad counters: every attack fuels the Fallout-style resource drain, turning each combat step into a slow poison that compounds over time. It pairs well with evasive or hard-to-block creatures, since they can reliably connect and keep the pressure on. In deckbuilding, look for repeatable recursion or enchantment synergies, since moving Acquired Mutation to a new creature can reset the pressure and keep the table under constant strain.

Generated using gpt-5.4-mini · Updated at 2026-08-11 17:10:47 UTC

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