Home / Magic: The Gathering / Fallout / Acquired Mutation
Acquired Mutation
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment — Aura

Acquired Mutation

uncommon · Enchantment — Aura · Fallout
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, defending player gets two rad counters.

Card Details

-/-Power / Toughness
{2}{R}Mana Cost
1Prints

Character Background

Acquired Mutation reads like a crude cosmetic upgrade from the wastes: +2/+2 and compelled aggression with a radioactive sting. Mechanically it best supports aggro/tempo plans that want to convert board presence into unavoidable pressure — and in multiplayer it doubles as a political tool you can slap onto an opponent’s creature to redirect attacks away from you. The recurring payoff is the two rad counters slapped onto the defending player whenever the enchanted creature attacks, so pair it with creatures that have haste or evasion (flying, menace, unblockable) to guarantee damage and rad accumulation, or include proliferate and counter-synergy cards to accelerate the radiation clock. Deckbuilding tip: run a few ways to reattach or recur Auras and creatures (aura recursion or flicker/reattach effects) and cards that profit when opponents carry counters, turning a modest buff into long-term attrition. Confident, cheap, and disruptive, Acquired Mutation is a tempo-oriented staple for red builds that want both aggression and asymmetric control.

Generated using gpt-5-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Acquired Mutation reads like a crude cosmetic upgrade from the wastes: +2/+2 and compelled aggression with a radioactive sting. Mechanically it best supports aggro/tempo plans that want to convert board presence into unavoidable pressure — and in multiplayer it doubles as a political tool you can slap onto an opponent’s creature to redirect attacks away from you. The recurring payoff is the two rad counters slapped onto the defending player whenever the enchanted creature attacks, so pair it with creatures that have haste or evasion (flying, menace, unblockable) to guarantee damage and rad accumulation, or include proliferate and counter-synergy cards to accelerate the radiation clock. Deckbuilding tip: run a few ways to reattach or recur Auras and creatures (aura recursion or flicker/reattach effects) and cards that profit when opponents carry counters, turning a modest buff into long-term attrition. Confident, cheap, and disruptive, Acquired Mutation is a tempo-oriented staple for red builds that want both aggression and asymmetric control.

Generated using gpt-5-mini · Updated at 2026-05-16 09:20:46 UTC

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