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Agent Frank Horrigan
Oracle Text
Trample
Agent Frank Horrigan has indestructible as long as it attacked this turn.
Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Card Details
Set
Character Background
Agent Frank Horrigan reads like a terrifying top-end threat for a midrange value deck, or even a proliferate-focused control shell that wants a finisher with inevitability. As an 8/6 trampler, it pressures life totals immediately, and the indestructible clause turns on the moment it attacks, making combat awkward for any opponent relying on damage-based removal or blockers. The real engine is the double proliferate on entry or attack: two proliferation triggers can snowball planeswalker loyalty, poison counters, +1/+1 counters, charge counters, or any other board state you’re already leveraging. He pairs especially well with cards that place counters repeatedly, such as +1/+1 counter creatures, poison enablers, or permanents with charge counters that need accelerating. In practice, you want to build around making every attack step matter, since attacking both protects Horrigan and doubles your counter advantage, turning him into a relentless late-game closer rather than just a big body.
Generated using gpt-5-mini
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Character Background
Agent Frank Horrigan reads like a terrifying top-end threat for a midrange value deck, or even a proliferate-focused control shell that wants a finisher with inevitability. As an 8/6 trampler, it pressures life totals immediately, and the indestructible clause turns on the moment it attacks, making combat awkward for any opponent relying on damage-based removal or blockers. The real engine is the double proliferate on entry or attack: two proliferation triggers can snowball planeswalker loyalty, poison counters, +1/+1 counters, charge counters, or any other board state you’re already leveraging. He pairs especially well with cards that place counters repeatedly, such as +1/+1 counter creatures, poison enablers, or permanents with charge counters that need accelerating. In practice, you want to build around making every attack step matter, since attacking both protects Horrigan and doubles your counter advantage, turning him into a relentless late-game closer rather than just a big body.
Generated using gpt-5-mini · Updated at 2026-05-17 13:19:06 UTC
