Home / Magic: The Gathering / Fallout / Almost Perfect
Almost Perfect
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment — Aura

Almost Perfect

rare · Enchantment — Aura · Fallout
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Enchant creature
Enchanted creature has base power and toughness 9/10 and has indestructible.

Card Details

-/-Power / Toughness
{4}{G}{W}Mana Cost
4Prints

Character Background

Almost Perfect reads like a late‑game transmutation: for six mana you reset a creature’s printed body to a hulking 9/10 and give it indestructible, turning almost any board piece into a durable finisher. That makes the card best suited to midrange/value or control shells that want a clean, resilient win condition rather than an early tempo play — it stabilizes against board wipes and trades up against most attackers. Be careful: it replaces base power/toughness, so don’t waste it on creatures whose value requires dying (persist/recur effects) or on opponents’ creatures. A concrete synergy is to pair it with high‑impact ETB creatures or those that provide ongoing utility (lifegain, token generation, planeswalker‑like effects) so the 9/10 body both protects and amplifies their value; include at least one reliable way to recur or protect the Aura (reanimation or Aura recursion like cards that return enchantments from graveyard) and a couple counterspells to stop targeted removal aimed at the Aura itself. In deckbuilding, treat Almost Perfect as a late finisher—build the top end and ways to keep it attached.

Generated using gpt-5-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Almost Perfect reads like a late‑game transmutation: for six mana you reset a creature’s printed body to a hulking 9/10 and give it indestructible, turning almost any board piece into a durable finisher. That makes the card best suited to midrange/value or control shells that want a clean, resilient win condition rather than an early tempo play — it stabilizes against board wipes and trades up against most attackers. Be careful: it replaces base power/toughness, so don’t waste it on creatures whose value requires dying (persist/recur effects) or on opponents’ creatures. A concrete synergy is to pair it with high‑impact ETB creatures or those that provide ongoing utility (lifegain, token generation, planeswalker‑like effects) so the 9/10 body both protects and amplifies their value; include at least one reliable way to recur or protect the Aura (reanimation or Aura recursion like cards that return enchantments from graveyard) and a couple counterspells to stop targeted removal aimed at the Aura itself. In deckbuilding, treat Almost Perfect as a late finisher—build the top end and ways to keep it attached.

Generated using gpt-5-mini · Updated at 2026-05-16 21:20:45 UTC

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