Home / Magic: The Gathering / Fallout / Alpha Deathclaw
Alpha Deathclaw
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Lizard Mutant

Alpha Deathclaw

rare · Creature — Lizard Mutant · Fallout
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Menace, trample
When this creature enters or becomes monstrous, destroy target permanent.
{5}{B}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)

Card Details

6/6Power / Toughness
{4}{B}{G}Mana Cost
4Prints

Character Background

Alpha Deathclaw reads like an apex predator translated into cardboard: a 6/6 menace with trample that immediately kills something the moment it arrives and can do it again when you pay to make it monstrous. It best supports a midrange/value game plan that wants a big, answer-everything finisher rather than pure aggro or combo — think removal-plus-threat packages that close games once lands stabilize. Deckbuilding tips: include ways to cheat it into play (reanimation, cheat-from-grave effects) or blink it for repeat ETB destruction, and consider Doubling Season or Hardened Scales if you lean into +1/+1 counter synergies to turn the monstrosity into an overwhelming threat. Also ramp or mana acceleration helps justify the {5}{B}{G} monstrosity activation if you want the second destroy trigger. Target artifacts, planeswalkers, or a blocking wall with its first trigger and use the second one to clear a decisive permanent; protect it with removal or recursion to keep its two removals relevant.

Generated using gpt-5-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Alpha Deathclaw reads like an apex predator translated into cardboard: a 6/6 menace with trample that immediately kills something the moment it arrives and can do it again when you pay to make it monstrous. It best supports a midrange/value game plan that wants a big, answer-everything finisher rather than pure aggro or combo — think removal-plus-threat packages that close games once lands stabilize. Deckbuilding tips: include ways to cheat it into play (reanimation, cheat-from-grave effects) or blink it for repeat ETB destruction, and consider Doubling Season or Hardened Scales if you lean into +1/+1 counter synergies to turn the monstrosity into an overwhelming threat. Also ramp or mana acceleration helps justify the {5}{B}{G} monstrosity activation if you want the second destroy trigger. Target artifacts, planeswalkers, or a blocking wall with its first trigger and use the second one to clear a decisive permanent; protect it with removal or recursion to keep its two removals relevant.

Generated using gpt-5-mini · Updated at 2026-05-16 16:40:43 UTC

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