Home / Magic: The Gathering / Fallout / Austere Command
Austere Command
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Sorcery

Austere Command

rare · Sorcery · Fallout
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.

Card Details

-/-Power / Toughness
{4}{W}{W}Mana Cost
1Prints

Character Background

Austere Command is the kind of late-game toolbox wrath that belongs in control and midrange decks: its choose-two flexibility lets you tailor a one-card reset to the board state, whether you need artifact/enchantment hate or a creature-based board sweep. Play it as a catch‑up or hard reset—destroying all creatures with mana value ≤3 clears token and low-curve aggro, while knocking out 4+ threats answers big finishers; paired with the artifact/enchantment modes it becomes a meta call in artifact- or enchantment-heavy matchups. Deckbuilding tip: lean your curve to make one creature option reliably favorable (lots of cheap blockers plus a handful of 5+ finishers, or vice versa) and include protection or recursion—specific synergies include blink engines like Brago, King Eternal to permanently safeguard key permanents before you cast Austere, or indestructible finishers such as Avacyn, Angel of Hope so your threats survive; slot it in as your primary board reset for a controlling game plan.

Generated using gpt-5-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Austere Command is the kind of late-game toolbox wrath that belongs in control and midrange decks: its choose-two flexibility lets you tailor a one-card reset to the board state, whether you need artifact/enchantment hate or a creature-based board sweep. Play it as a catch‑up or hard reset—destroying all creatures with mana value ≤3 clears token and low-curve aggro, while knocking out 4+ threats answers big finishers; paired with the artifact/enchantment modes it becomes a meta call in artifact- or enchantment-heavy matchups. Deckbuilding tip: lean your curve to make one creature option reliably favorable (lots of cheap blockers plus a handful of 5+ finishers, or vice versa) and include protection or recursion—specific synergies include blink engines like Brago, King Eternal to permanently safeguard key permanents before you cast Austere, or indestructible finishers such as Avacyn, Angel of Hope so your threats survive; slot it in as your primary board reset for a controlling game plan.

Generated using gpt-5-mini · Updated at 2026-05-16 17:40:45 UTC

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