Home / Magic: The Gathering / Fallout / Bloatfly Swarm
Bloatfly Swarm
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Insect Mutant

Bloatfly Swarm

uncommon · Creature — Insect Mutant · Fallout
$6.49
Low
$7.64
Market
$9.55
High

Oracle Text

Flying
This creature enters with five +1/+1 counters on it.
If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way.

Card Details

0/0Power / Toughness
{3}{B}Mana Cost
2Prints

Character Background

Bloatfly Swarm is a wonderfully Fallout-flavored value piece that plays best in a grindy control or attrition shell, where its five +1/+1 counters can soak multiple attacks and turn every prevented damage into rad counters for both players. As a 0/0 flyer for four mana, it starts as a modest evasive body, but the counters make it a surprising roadblock that trades life total pressure for resource pressure, especially in multiplayer where the rad counters can stack up fast. It pairs well with counter-matter cards that care about +1/+1 counters being removed, and with proliferate effects that can help offset the counters it loses or keep the table’s poison-adjacent radiation ticking upward. In deckbuilding, consider sacrifice or blink support to reset it if needed, and ways to profit from opponents’ growing rad counts, since the Swarm turns damage prevention into a slow, venomous engine rather than a simple defensive shield.

Generated using gpt-5-mini

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Suggested Pricing
$6.49 - $9.55
At the current market price of $7.64.
Average Time to Sell
3 days
At the current market price of $7.64.

Public Decks Using This Card

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Character Background

Bloatfly Swarm is a wonderfully Fallout-flavored value piece that plays best in a grindy control or attrition shell, where its five +1/+1 counters can soak multiple attacks and turn every prevented damage into rad counters for both players. As a 0/0 flyer for four mana, it starts as a modest evasive body, but the counters make it a surprising roadblock that trades life total pressure for resource pressure, especially in multiplayer where the rad counters can stack up fast. It pairs well with counter-matter cards that care about +1/+1 counters being removed, and with proliferate effects that can help offset the counters it loses or keep the table’s poison-adjacent radiation ticking upward. In deckbuilding, consider sacrifice or blink support to reset it if needed, and ways to profit from opponents’ growing rad counts, since the Swarm turns damage prevention into a slow, venomous engine rather than a simple defensive shield.

Generated using gpt-5-mini · Updated at 2026-05-17 13:09:05 UTC

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