Home / Magic: The Gathering / Fallout / Bottle-Cap Blast
Bottle-Cap Blast
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Instant

Bottle-Cap Blast

uncommon · Instant · Fallout
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many tapped Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Card Details

-/-Power / Toughness
{4}{R}Mana Cost
1Prints

Character Background

Bottle-Cap Blast is a dead-simple but flexible tool best suited to artifact-heavy tempo or midrange/value lists: at instant speed it doubles as removal or reach and often turns a one-for-one kill into a mana advantage thanks to Improvise and Treasure generation. In practice you want lots of cheap artifacts and mana rocks (think 0–1‑CMC artifacts or small artifact creatures like Ornithopter-style pieces) to shave the {4}{R} with Improvise, then aim the five damage at a small permanent—an opposing 1/1 artifact creature or a low-toughness planeswalker—to convert the excess into tapped Treasures you can immediately spend. Deckbuilding tip: pair it with sacrifice or payoff cards that like transient mana (big X spells, extra activations, or outlets that profit from spent Treasures) so the tokens don’t just sit tapped. It’s not pure burn to face, but it’s excellent as spot removal that creates tempo swing and long-term value in any red list that leans into artifacts.

Generated using gpt-5-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Bottle-Cap Blast is a dead-simple but flexible tool best suited to artifact-heavy tempo or midrange/value lists: at instant speed it doubles as removal or reach and often turns a one-for-one kill into a mana advantage thanks to Improvise and Treasure generation. In practice you want lots of cheap artifacts and mana rocks (think 0–1‑CMC artifacts or small artifact creatures like Ornithopter-style pieces) to shave the {4}{R} with Improvise, then aim the five damage at a small permanent—an opposing 1/1 artifact creature or a low-toughness planeswalker—to convert the excess into tapped Treasures you can immediately spend. Deckbuilding tip: pair it with sacrifice or payoff cards that like transient mana (big X spells, extra activations, or outlets that profit from spent Treasures) so the tokens don’t just sit tapped. It’s not pure burn to face, but it’s excellent as spot removal that creates tempo swing and long-term value in any red list that leans into artifacts.

Generated using gpt-5-mini · Updated at 2026-05-16 18:40:43 UTC

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