Home / Magic: The Gathering / Fallout / Brass Knuckles
Brass Knuckles
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Artifact — Equipment

Brass Knuckles

uncommon · Artifact — Equipment · Fallout
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

When you cast this spell, copy it. (The copy becomes a token.)
Equipped creature has double strike as long as two or more Equipment are attached to it.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Card Details

-/-Power / Toughness
{4}Mana Cost
1Prints

Character Background

Brass Knuckles is a neat little Fallout-flavored Equipment that rewards you for playing a wider gear package rather than a single oversized weapon. Casting it copies itself, so you effectively get two artifacts for one card, which immediately helps the “two or more Equipment attached” requirement and makes the card more reliable than it first appears. In practice, it fits best in aggressive or tempo-oriented decks that want to turn any small evasive creature into a sudden double-strike threat, especially in white-red shells or equipment-heavy builds that naturally pile on attachments. The real trick is sequencing: drop a cheap second Equipment, then suit up your best attacker and swing for a huge burst of damage. It also pairs well with cards that care about artifacts entering, Equipment being cast, or reducing equip costs, since the copied token adds extra value and board presence while still advancing your pressure plan.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Brass Knuckles is a neat little Fallout-flavored Equipment that rewards you for playing a wider gear package rather than a single oversized weapon. Casting it copies itself, so you effectively get two artifacts for one card, which immediately helps the “two or more Equipment attached” requirement and makes the card more reliable than it first appears. In practice, it fits best in aggressive or tempo-oriented decks that want to turn any small evasive creature into a sudden double-strike threat, especially in white-red shells or equipment-heavy builds that naturally pile on attachments. The real trick is sequencing: drop a cheap second Equipment, then suit up your best attacker and swing for a huge burst of damage. It also pairs well with cards that care about artifacts entering, Equipment being cast, or reducing equip costs, since the copied token adds extra value and board presence while still advancing your pressure plan.

Generated using gpt-5.4-mini · Updated at 2026-08-11 20:10:44 UTC

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