Home / Magic: The Gathering / Fallout / Brotherhood Vertibird
Brotherhood Vertibird
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Artifact — Vehicle

Brotherhood Vertibird

rare · Artifact — Vehicle · Fallout
$0.27
Low
$0.32
Market
$0.40
High

Oracle Text

Flying
Brotherhood Vertibird's power is equal to the number of artifacts you control.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)

Card Details

*/4Power / Toughness
{3}Mana Cost
1Prints

Character Background

Brotherhood Vertibird reads like a compact, thematic payoff for any artifact-centric shell: a three-mana flying Vehicle with a resilient four toughness whose power scales directly with how many artifacts you’ve built, and crew 2 makes it easy to turn on early with modest creatures. In gameplay terms it best supports an artifact-focused midrange/tempo plan that leans on incremental value—early mana rocks, cheap artifact creatures and equipment both increase its punch and provide the board presence to crew it, turning a casual blocker into a surprising air threat. Deckbuilding tip: include low-cost artifact creatures or token generators and a couple of one- or two-power crew fodder creatures so Vertibird can attack on turn three while your artifact count grows; cheap equipment and mana rocks are especially synergistic because they both boost power and are themselves targets for other artifact synergies. Because its power is data-driven rather than fixed, it’s forgiving in longer games and doubles as a clock and evasive removal magnet in artifact-tribal lists.

Generated using gpt-5-mini

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Suggested Pricing
$0.27 - $0.40
At the current market price of $0.32.
Average Time to Sell
3 days
At the current market price of $0.32.

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Character Background

Brotherhood Vertibird reads like a compact, thematic payoff for any artifact-centric shell: a three-mana flying Vehicle with a resilient four toughness whose power scales directly with how many artifacts you’ve built, and crew 2 makes it easy to turn on early with modest creatures. In gameplay terms it best supports an artifact-focused midrange/tempo plan that leans on incremental value—early mana rocks, cheap artifact creatures and equipment both increase its punch and provide the board presence to crew it, turning a casual blocker into a surprising air threat. Deckbuilding tip: include low-cost artifact creatures or token generators and a couple of one- or two-power crew fodder creatures so Vertibird can attack on turn three while your artifact count grows; cheap equipment and mana rocks are especially synergistic because they both boost power and are themselves targets for other artifact synergies. Because its power is data-driven rather than fixed, it’s forgiving in longer games and doubles as a clock and evasive removal magnet in artifact-tribal lists.

Generated using gpt-5-mini · Updated at 2026-05-16 13:40:43 UTC

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