Home / Magic: The Gathering / Fallout / C.A.M.P.
C.A.M.P.
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Artifact — Fortification

C.A.M.P.

uncommon · Artifact — Fortification · Fallout
$0.17
Low
$0.20
Market
$0.25
High

Oracle Text

Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.)

Card Details

-/-Power / Toughness
{3}Mana Cost
1Prints

Character Background

C.A.M.P. fits neatly into a value-oriented midrange or go-wide shell, especially in decks that expect to tap lands repeatedly over several turns rather than race immediately. As a Fortification, it rewards you for investing three mana up front and then turning every mana-producing land into incremental board growth, while the color-match clause adds a nice bonus engine: if your creature matches the land’s mana, you turn the counter into card flow through Junk tokens. That makes it especially appealing in two- or three-color decks with plenty of basics or duals that can reliably line up with your creature suite. A strong synergy tip is to pair C.A.M.P. with creatures that care about +1/+1 counters or with evasive threats that can leverage steady growth, since the counters go on any creature you control, not just the one tapping source. In Fallout terms, it feels like a scrappy outpost turning every resource into survival, and that’s exactly how it plays: slow, durable advantage.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.17 - $0.25
At the current market price of $0.20.
Average Time to Sell
3 days
At the current market price of $0.20.

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Character Background

C.A.M.P. fits neatly into a value-oriented midrange or go-wide shell, especially in decks that expect to tap lands repeatedly over several turns rather than race immediately. As a Fortification, it rewards you for investing three mana up front and then turning every mana-producing land into incremental board growth, while the color-match clause adds a nice bonus engine: if your creature matches the land’s mana, you turn the counter into card flow through Junk tokens. That makes it especially appealing in two- or three-color decks with plenty of basics or duals that can reliably line up with your creature suite. A strong synergy tip is to pair C.A.M.P. with creatures that care about +1/+1 counters or with evasive threats that can leverage steady growth, since the counters go on any creature you control, not just the one tapping source. In Fallout terms, it feels like a scrappy outpost turning every resource into survival, and that’s exactly how it plays: slow, durable advantage.

Generated using gpt-5.4-mini · Updated at 2026-08-11 16:20:44 UTC

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