Home / Magic: The Gathering / Fallout / Contagion Clasp
Contagion Clasp
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Artifact

Contagion Clasp

uncommon · Artifact · Fallout
$0.47
Low
$0.55
Market
$0.69
High

Oracle Text

When this artifact enters, put a -1/-1 counter on target creature.
{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Card Details

-/-Power / Toughness
{2}Mana Cost
1Prints

Character Background

Contagion Clasp is a classic value engine for control and midrange decks that want to turn small advantages into a slowly suffocating board state. In Fallout, it fits the setting’s grim, corrupting flavor perfectly: a piece of technology that arrives with a dose of decay, then keeps spreading it. The enter-the-battlefield -1/-1 counter is immediate early interaction, picking off utility creatures or shrinking something just enough to survive combat. Later, the activated proliferate ability rewards any deck built around counters, whether you’re stacking poison, loyalty counters, charge counters, or more -1/-1 counters. It pairs especially well with creatures and permanents that already grow over time, since proliferate turns a single counter into a snowball. In Commander, it shines in attrition shells and superfriends lists; in constructed, it works best when you can afford the mana to repeatedly activate it and grind the opponent out.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.47 - $0.69
At the current market price of $0.55.
Average Time to Sell
3 days
At the current market price of $0.55.

Public Decks Using This Card

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Character Background

Contagion Clasp is a classic value engine for control and midrange decks that want to turn small advantages into a slowly suffocating board state. In Fallout, it fits the setting’s grim, corrupting flavor perfectly: a piece of technology that arrives with a dose of decay, then keeps spreading it. The enter-the-battlefield -1/-1 counter is immediate early interaction, picking off utility creatures or shrinking something just enough to survive combat. Later, the activated proliferate ability rewards any deck built around counters, whether you’re stacking poison, loyalty counters, charge counters, or more -1/-1 counters. It pairs especially well with creatures and permanents that already grow over time, since proliferate turns a single counter into a snowball. In Commander, it shines in attrition shells and superfriends lists; in constructed, it works best when you can afford the mana to repeatedly activate it and grind the opponent out.

Generated using gpt-5.4-mini · Updated at 2026-08-11 14:10:45 UTC

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