Home / Magic: The Gathering / Fallout / Diamond City
Diamond City
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Land

Diamond City

rare · Land · Fallout
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

This land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
{T}: Add {C}.
{T}: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Diamond City reads like a defensive hub that rewards go-wide and midrange value strategies: it buys you a free “relic” shield and can seed that protection onto a creature once you flood the board, so it best supports token/aggro lists that routinely put multiple creatures onto the battlefield or midrange decks that generate two-or-more ETB creatures in a turn. Practically, the land is a one-use removal hedge—its shield soaks one instance of damage or destruction for the land or, after meeting the two-creature condition, for a creature you care about—so it excels at preserving key attackers or combo pieces against single-target removal. Deckbuilding tip: include reliable token generators and anthem or pump effects and make sure you have alternate mana sources (it taps for only {C} and must tap to move the shield), plus multiple copies of Diamond City so you can grant protection repeatedly; it also pairs well with sacrifice outlets and combat tricks to turn that single shield into predictable tempo swings.

Generated using gpt-5-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Diamond City reads like a defensive hub that rewards go-wide and midrange value strategies: it buys you a free “relic” shield and can seed that protection onto a creature once you flood the board, so it best supports token/aggro lists that routinely put multiple creatures onto the battlefield or midrange decks that generate two-or-more ETB creatures in a turn. Practically, the land is a one-use removal hedge—its shield soaks one instance of damage or destruction for the land or, after meeting the two-creature condition, for a creature you care about—so it excels at preserving key attackers or combo pieces against single-target removal. Deckbuilding tip: include reliable token generators and anthem or pump effects and make sure you have alternate mana sources (it taps for only {C} and must tap to move the shield), plus multiple copies of Diamond City so you can grant protection repeatedly; it also pairs well with sacrifice outlets and combat tricks to turn that single shield into predictable tempo swings.

Generated using gpt-5-mini · Updated at 2026-05-16 12:40:42 UTC

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