Home / Magic: The Gathering / Fallout / Diamond City
Diamond City
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Land

Diamond City

rare · Land · Fallout
$1.45
Low
$1.71
Market
$2.14
High

Oracle Text

This land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
{T}: Add {C}.
{T}: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Diamond City is a quietly powerful utility land that best supports tempo and go-wide/value strategies: it arrives with a one-time shield to absorb damage or destruction and can be shifted onto a creature once you’ve put two or more creatures onto the battlefield that turn, letting you protect a key attacker or blocker at the crucial moment. In practice it rewards decks that flood the board—token generators and cheap creature-swarms—since the activation requires multiple creature ETBs that turn; think token spells like Raise the Alarm effects, Krenko-style token engines or turn-based mass-creature plays. Deckbuilding tip: run multiple copies and prioritize sequencing—play your creatures early, keep mana open for combat tricks, then tap Diamond City to save a lynchpin threat from removal; it pairs well with anthem effects to maximize what you’re protecting. Remember the move ability taps the land (so you forgo its mana that turn), but the defensive tempo and forced misplays from opponents make it a high-value inclusion in aggressive/value token shells.

Generated using gpt-5-mini

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Suggested Pricing
$1.45 - $2.14
At the current market price of $1.71.
Average Time to Sell
3 days
At the current market price of $1.71.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Diamond City is a quietly powerful utility land that best supports tempo and go-wide/value strategies: it arrives with a one-time shield to absorb damage or destruction and can be shifted onto a creature once you’ve put two or more creatures onto the battlefield that turn, letting you protect a key attacker or blocker at the crucial moment. In practice it rewards decks that flood the board—token generators and cheap creature-swarms—since the activation requires multiple creature ETBs that turn; think token spells like Raise the Alarm effects, Krenko-style token engines or turn-based mass-creature plays. Deckbuilding tip: run multiple copies and prioritize sequencing—play your creatures early, keep mana open for combat tricks, then tap Diamond City to save a lynchpin threat from removal; it pairs well with anthem effects to maximize what you’re protecting. Remember the move ability taps the land (so you forgo its mana that turn), but the defensive tempo and forced misplays from opponents make it a high-value inclusion in aggressive/value token shells.

Generated using gpt-5-mini · Updated at 2026-05-16 13:40:43 UTC

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