Home / Magic: The Gathering / Fallout / Dispatch
Dispatch
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Instant

Dispatch

uncommon · Instant · Fallout
$0.36
Low
$0.42
Market
$0.53
High

Oracle Text

Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.

Card Details

-/-Power / Toughness
{W}Mana Cost
1Prints

Character Background

Dispatch is a deceptively efficient one‑white instant that taps a creature for a single mana and, under Metalcraft, turns that temporary lockdown into permanent exile — a card that sits squarely between tempo and control. On the tempo axis it's an early-curve answer that buys you a turn against aggressive attackers, and in artifact-heavy builds it becomes a de facto removal spell that can dismantle midrange threats. Decks that want Dispatch should lean into reliable artifact sources: packing cheap zero- and one-mana artifacts (think Ornithopter or Mishra’s Bauble), artifact creatures, or even artifact lands makes Metalcraft attainable while contributing to a proactive board. It synergizes particularly well with aggressive white artifact aggro and white-based artifact control shells that already want small artifacts and tutoring—Steel Overseer-style anthem effects or artifact tutors help flip the card from a tempo stunt into clean exile. In short, Dispatch is best as a one-mana flexible answer in lists that intentionally hit three artifacts to upgrade it into premium removal.

Generated using gpt-5-mini

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Suggested Pricing
$0.36 - $0.53
At the current market price of $0.42.
Average Time to Sell
3 days
At the current market price of $0.42.

Public Decks Using This Card

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Character Background

Dispatch is a deceptively efficient one‑white instant that taps a creature for a single mana and, under Metalcraft, turns that temporary lockdown into permanent exile — a card that sits squarely between tempo and control. On the tempo axis it's an early-curve answer that buys you a turn against aggressive attackers, and in artifact-heavy builds it becomes a de facto removal spell that can dismantle midrange threats. Decks that want Dispatch should lean into reliable artifact sources: packing cheap zero- and one-mana artifacts (think Ornithopter or Mishra’s Bauble), artifact creatures, or even artifact lands makes Metalcraft attainable while contributing to a proactive board. It synergizes particularly well with aggressive white artifact aggro and white-based artifact control shells that already want small artifacts and tutoring—Steel Overseer-style anthem effects or artifact tutors help flip the card from a tempo stunt into clean exile. In short, Dispatch is best as a one-mana flexible answer in lists that intentionally hit three artifacts to upgrade it into premium removal.

Generated using gpt-5-mini · Updated at 2026-05-16 09:20:46 UTC

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